A geek dad's gaming blog. I like characterful characters, rich plots, random generators, and minimal prep - and occasionally play wargames and boardgames.
My Gaming Notebook (or how I am learning to embrace order)
Sci-Fi Dungeon / Derelict Adventure Generator
I saw there is a One Page Derelict jam on itch.io and thought it would be fun to write up my first Stars Without Number adventure, set on a derelict refuelling station. If these tables give you any ideas for an adventure why not check out the jam?
Based on my seemingly popular 5 Room Dungeon tables from last year. Just roll a set of polyhedral dice and consult the tables for inspiration.
The d20 - Access is challenging because:
- it is surrounded by space debris.
- its automatic defences are still active.
- it is invisible to active sensor sweeps.
- pirates or other raiders swarm nearby.
- it was lost due to a hyperspace mis-jump.
- it is guarded by an alien construct.
- all the airlocks are on emergency lockdown.
- someone rich/powerful keeps it secret.
- it is embedded in an asteroid.
- it has drifted too far out of the system.
- it requires antique access keys/protocols.
- there are rumours that it's haunted.
- the wreckage is under quarantine.
- it is infested with vermin or aliens.
- it drifted into solar storms or radiation.
- the owning megacorp hushed it up.
- military access codes are required.
- a decoy hides its real location.
- its location is known only to a select few.
- a rogue AI guards against intruders.
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| Image (cc) RadoJavor |
The d6 - A group of:
(WIP) Playbooks for Stars Without Number
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| Image (cc) BiPiCado |
I started making some "playbooks" for Season 2 of the campaign when one of the players talked to me about not being sure where his PC came from or how it fit in.
They're not complete - by any stretch! - but you can download my Stars Without Number Character Playbooks in their current state from Google Drive and adapt them to your game.
Screenshot below:
Stars Without Number Ship Combat Control Sheet
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| Image (cc) desuran |
I suggest you have:
- A copy of the Ship Combat Actions for each player (I printed handouts from the free SWN rules) for reference
- One SWN Ship Combat Control Sheet for the table - click to download from Google Drive
- A collection of minis, markers, or tokens to help keep track. They can represent the players directly or indirectly, it's just for visual reference on the sheet.
On DMing, or How I Learned to Let Go and Embrace the Chaos
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| Image (cc) Kridily |
D&D teaches us to build encounters, but not how to build stories and worlds. It teaches us to think in terms of probabilities and not stakes. I learnt to DM on 4e and I've spent maybe a decade unlearning how it was presented to me then. It took Stars Without Number and Dungeon World to open my eyes to how a game could be run.
Friday Freebie: Stars Without Number
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| Image (cc) Phil Parker on Flickr |
Stars Without Number is the game that changed how I DM. It helped me prep just enough and forgot about "building encounters" and start enjoying the game so much more. It's the game I wish I'd run first, but more on that later.
But how does it play?
Mechanically, it's an odd mix of d20 (for combat and saves) and 2d6 (for skills) but the players didn't seem to mind. Skills are distinct enough without being too granular and it all seems to work. Being an OSR game there are hit dice and hit points, and my favourite method for rolling HP when you level I have seen so far: roll all your hit dice and get that if it's higher than your current total, or get +1 HP if you rolled lower. It really helps to smooth the curve.
Making Skill Checks More PBTA
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| Image (cc) oxpal |
- 10+ (on 2d6 plus modifiers) means clean success
- 7-9 means success, but with a cost or limitation
- 6 or less means failure and the DM moves the story along
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Image content used that is not original was sourced via creative commons or similar and is used in good faith - and because I love it - however please contact me if there are any issues.





