Showing posts with label HnH. Show all posts
Showing posts with label HnH. Show all posts

Thursday, 17 February 2022

Running 5e as OSR: Monsters by HD not CR

Some of my friends love 5e, only play 5e, only will play 5e. I find 5e unwieldy and time consuming to prep and run, whereas I love the flow of OSR and PBTA games. But 5e has been around for nearly a decade and apparently isn't going away soon either.

What I want to know is whether I can run 5e for them, RAW or RAW-ish, in a way that means I a) don't have to bog myself down in encounter building and all that crap and b) can use all the cool OSR stuff I have lying around.

Encounter building is painful; it sucks all the joy out of running a game for me. However, embracing "Combat as War, not Sport" I'm sacking off encounter building for good so I don't need CR. What I could do with, however, is an idea of general stats against Hit Dice in 5e so I can use OSR resources or eyeball stats in play.

Wednesday, 15 May 2019

Making Skill Checks More PBTA

Image (cc) oxpal
One thing I loved when reading Dungeon World was how all the moves fall into the same basic pattern:
  • 10+ (on 2d6 plus modifiers) means clean success
  • 7-9 means success, but with a cost or limitation
  • 6 or less means failure and the DM moves the story along
It's an easy change from pass/fail and it runs right through all "Powered by the Apocalypse" games.  Note how there's no DC. I like this. So often my players roll skill checks and announce the result before I decide the DC that I end up just eyeballing it - so why not get rid of it? This is all about stakes and not about difficulty.

Tuesday, 1 March 2011

System Hacking: Dragon Age

Elemental Mages
Image (cc) Andrew Becraft on Flickr
There's been much discussion of DARPG around - enough to warrant me reading the Players' Guide and GM Guide through quickly to see what all the fuss is about - with a lot of gripes leveled at the fact that the initial Set 1 release only caters for levels 1-5.

Personally, I think this is a good thing: let players grow into the game before you throw everything at them.  There's been a lot of discussion of broadening the classes over at darkAgeOracle, to cater for the likes of Clerics and Archers, and given my love of polyhedral dice (d6s are sooo dull) I soon developed an idea - probably spawned by WyRM's "define your character as a mix of Warrior, Rogue and Mage" spin on the traditional class idea...

Friday, 19 November 2010

Alignment: Blurring the lines

We didn't get to play in last night's gaming session, but I did get to thrash out some ideas for house rules with David - and he made a very valid point about the dullness of "Neutral" characters(1). With that in mind, I've been considering replacing the nine alignments with nine overlapping blocks of four:



Thursday, 28 October 2010

On Action Points and plot twists...



Well, my plans to use a Pathfindered version of Monte Cook's Hero Points have had mixed success... so it's time for a spot of tinkering!

Here's the original idea, straight from our campaign wiki:


“Joss” – An adaptation of what I read here on Monte Cook’s Hero Points, Pathfindered, and given a name players are familiar with already: Joss Points are gained through excellent roleplaying, creating memorable moments in game, contributing to this wiki – for example by posting to the Adventure Log in-character – and so on… They can be used for:

Please consider indie and small press RPGs, and support the blogosphere.

Image content used that is not original was sourced via creative commons or similar and is used in good faith - and because I love it - however please contact me if there are any issues.