Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Monday, 1 February 2021

Your characters, your stories, your worlds

This is the round-up for the January 2021 RPG Blog Carnival.

First off, a big thank you to Rising Phoenix Games for such a nice handover from last month's carnival.

Campaign Mastery considers the impact of the current global pandemic on future stories and characters in our games:

"You can’t discuss a character of the 1930s or 40s without considering the impact of the Great Depression. You can’t talk about the 1940s (even if someone was a child at the time) without considering the impact of World War 2 on their lives..."

The Other Side shares the process of building a Basic D&D witch, inspired by Moldvay, as part of the #charactercreationchallenge:

"The witch class I am pairing with this is the one from Dragon Magazine #43 and using the guidelines set out by Tom Moldvay on what a witch should be..."

The Sea of Stars looks at the stories and characters in a novella through the lens of roleplaying game adventures.

"I think this is a good model for single character campaigns, the primary character has to be competent because there is just them at the core of it, I think this should be leaned into..."

Take On Rules takes us through an adventure design process somewhat similar to mine, although I am intrigued by the use of index cards and may well try it out sometime - if I can reduce things down from a page of A4!

"The end result of this preparation process wasn’t a fleshed out adventure. Instead, I filled my head and notes with ideas, images, and touchstones to draw upon during play..."

Shuttered Room presents a table of interesting reasons to be stumbling on newly rolled party members, ranging from "Solo Adventurer" etc. to the likes of "You were the doppelganger" and "Lovecraftian Resurrection":

"Either get yourself raised from the dead, or roll 2d6/d66 to see how a new character can be introduced mid-session, seamlessly or with a great thump of deus ex machina..."

Image (cc) toon13

Rising Phoenix promotes a narrative approach to character development, and the idea of levelling up more than just mechanically:

"Leveling up in D&D or Pathfinder type games could, with a few rules tweaks, be more meaningful. We won’t even throw out the core rules, I promise..."

Codex Anathema looks at the complex relationship between character building, world building, and the stories we build from the interaction between the two, in the context of current campaigns:

"When creating a new character, for me it’s essential to talk with my DM about his ideas regarding the campaign storyline ... I can suggest what I’d like to hapen to my character, and he can plan ahead and try his best to incorporate such ideas to his own..."

Roll4 outlines some simple rules for creating memorable NPCs by sketching them with defining features to be fleshed out over time:

"I’ve found if there is too much information, then the character’s don’t have room to grow. Too little, and they’re boring..."

Campaign Mastery returns with a deeper process for developing NPCs - or even characters - with interesting subtleties:

"Baggage. History. Everyone has it. Sometimes, you can use it, as in the above example, to make a dull process seem more real AND more interesting, to make a player feel like their character is really there, even if – as in this case – there is limited interaction required..."

Another second post, from Sea of Stars, continues this theme with questions for developing player characters and their connection to the world:

"Inspired by Judd the Librarian’s questions, I decided to write up a few questions to help people think about their characters..."

Roleplay Geek takes us through node design for a point-crawl adventure in Mega City 1:

"When designing the scenario from scratch you may go through this process multiple times as you focus in on what is important for each session. In fact having a node map at the macro level is useful..."

Full Moon Storytelling shares some tips for character names, and a second mystery post...

"Your naming conventions should embrace the fact that the peoples travel extensively..."

Of Dice And Dragons promotes the argument - that I very much agree with - that characters should be more than just stats, with some helpful links too:

"Building a character should be more than just selecting stats and the best weapon based on those stats. You should be considering the why..."

What a great start to 2021, let's keep the momentum going! February's carnival is hosted by Sea of Stars - where the theme is Gifts of the Gods.

Massive thanks, of course, to Scot Newbury for all the work maintaining the RPG Blog Carnival - and the RPG Blog Alliance network too.

Friday, 1 January 2021

Join the January 2021 Blog Carnival: Characters, Stories, and Worlds

Happy New Year! 

Image (cc) victoriaclare
I'm pleased to be hosting the first RPG Blog Carnival of 2021, to join in simply write a blog post on any of these topics...

  • Character or NPC creation
  • Writing character backstories and motivations
  • How you play interesting/fun characters
  • Plotting campaigns or story arcs
  • Tips or tools for writing adventures
  • Your favourite adventures or setting books
  • Worldbuilding resources or tips
...or any topic of your own choosing that loosely fits the theme.  At the moment I'm particularly interested in how we can build player backstories and goals into the campaign story and world and would love to know how you build your characters, your stories, your worlds.

Leave a comment on this post with a link to your submission, and go check out everyone else's while they check out yours.  At the end of the month I'll wrap up all the submissions in a debrief post and hand over to the next host, so be sure to check them out and take part in February's carnival too!

Not a blogger? If you're inspired to start a relevant thread on Reddit or Discord or a forum or Twitter (etc) then please post a link to it in the comments too!

If you are a blogger and would like to host the Carnival one month, or anyone who wants more information or to view the carnival archives, just head on over to the official RPG Blog Carnival home page on the OfDiceAndDragons blog.

Note: Due to the arcane inner machinery of the Blogger platform, you'll need to add an HTML tag when you comment for your links to show - like so:

<a href="http://plasticpolyhedra.blogspot.com/post-url.html">Name of your blog post</a>

(or just post the URL and I'll sort you a link ;) )

Looking forward to reading your submissions already, and I wish you all a great year!

Thursday, 12 September 2019

One-Roll Random D&D 5e Characters

I have been working on a procedural character generator for 5e, as I find the system isn't necessarily built around making characters interesting, but it's involving learning a new language so is taking a while.  I'll post it when it's done!
Image (cc) Mikeypetrov

SO! Here's a quick generator you can use now, with a reason to take non-minmaxed stats and a life event to add some inspiration for background colour.

Why not grab a set of polyhedrals or use the button at the bottom to generate someone interesting?

The d8 - Race
  1. Human
  2. Elf
  3. Dwarf
  4. Halfling
  5. Dragonborn
  6. Tiefling
  7. Gnome
  8. Half Elf or Half Orc

Wednesday, 5 June 2019

(WIP) Playbooks for Stars Without Number

Image (cc) BiPiCado
Midway through my recent SWN campaign I started reading some "Powered By The Apocalypse" games and I really liked the ideas of a) tying the story to the characters and b) character playbooks to help flesh them out.  It reminded me of what I liked about Beyond The Wall.

I started making some "playbooks" for Season 2 of the campaign when one of the players talked to me about not being sure where his PC came from or how it fit in.

They're not complete - by any stretch! - but you can download my Stars Without Number Character Playbooks in their current state from Google Drive and adapt them to your game.

Screenshot below:

Saturday, 11 May 2019

Character - Marigold Silvereyes

I'm playing in a 5e campaign from next week, and I find 5e can be dull and uninspired. So I left it to this generator for my 5th level starting character...

Marigold Silvereyes is a halfling barbarian, a war orphan who was good with her hands and left empty and angry by the war.

I rolled 16, 13, 12, 10, 7, 7 and decided to put the 16 in STR and use her halfling bonuses to bump DEX and CON to 14s. Not too shabby, but still with two dump stats to assign I decided to take CHA as the better one as I already had Persuasion from Guild Artificer and thought Intimidate might be fun from the Barbarian skill list.  Tough cookie.  I also took Athletics so I could run, jump, and climb trees as well as bully monsters.

Wednesday, 16 March 2011

Sub-optimal character: Mounted Halfling Summoner

Let's face it, halflings have an enormous capacity for rpg cool.  See the DnD mini in the pic if you don't believe me...

I've been playing with my character's build for our upcoming Pathfinder game... and I decided to resist the urge to tweak myself an optimal character in favour of someone I wanted to play:

I've chosen a Halfling Sumoner.  For the sheer joy of riding around on my Eidolon shooting things with a longbow.  A small longbow.  Meanwhile my trusty steed, Snapper, will be using his combination of natural reach and "trip" on his bite attack - and AoOs - to keep the Enemy at arm's length.

Saturday, 30 January 2010

Character: Gobsock

As this was our first foray back into fantasy since 4e D&D, I wanted my Goblin priest to be a little different - and Fantasycraft delivered!

Gobsock's concept was gutter-runner gone good - at some point, his life was spared or saved, and he changed his ways. He works at a mission in the poorest part of the city, and is slowly discovering his miraculous powers.

Firstly, I didn't really know the system, so I went for a reasonable mix stats-wise; taking high Wisdom & Strength (to wield the "good" alignment's broadsword) at the expense of Constitution and Charisma. I took "criminal" as a background, denying him the ubiquitous Turn Undead in favour of Cheap Shot, increased intimidation and thieving skills, and a crucial speed increase to match the humans in the party.

With a decent speed and Dexterity, coupled with is small size, Gobsock's defence is pretty good at 15. I figured I'd leave his Con low as he was happy to trust in his faith to keep him alive - this has since worked out pretty well, in that every time he's on the verge of death the GM seems to roll low..!

I took the "life" and "light" paths as a priest, the former to highlight his work as a healer, and the latter to overcome his aversion to bright light (immunity to flash damage). His main skills are healing, haggling, and intimidation.

He's ended up being a pretty nice support character with healing and debuffing powers, sneaky and hard to hit while still being able to dish it out with his broadsword. Taking 90% damage from a single hit then miraculously dodging another four or five - before taking down the attackers next round - never gets old!

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