Showing posts with label blogosphere. Show all posts
Showing posts with label blogosphere. Show all posts

Sunday, 6 August 2023

July 2023 RPG Blog Carnival wrap-up

 Apologies for the lateness of this post, I've been AFK for the last week or so.  Also Blogger seems to be marking comments as spam a few days after I approve them, which makes them disappear, so I had to work that out and bring them back...

Thanks for the contributions to the July 2023 RPG Blog Carnival topic of Terrain, Seasons, Weather:

Image credit: skyscapeparadise

Sea of Stars RPG writes about unusual weathers and their use in our games:

"Like all things, weather should be used to make the world more interesting.  Bring it in when it heightens a scene or mood, and minimize it when it is not important to the action."

Seed of Worlds gives us a d8+d20 weird weather generator for weird terrains:

"For this post we are looking at this from a 'wind off the plane of horrors' angle; roll this to see what kind of weird weather-related effect you are getting and then snap that together with known local weird locations in your campaign or go to the bottom table for some ideas of what those strange locations could be." 

Beneath Foreign Planets gives us a system for random weather and some seasonal examples:

"I've wanted a weather system that possesses the following qualities: is simple enough to be memorable, allows for the weather to be naturally and randomly changeable AND stay the same for long stretches, to show weather patterns/trends within a season and most importantly allow for the weather to become 'weird' so that the players can experience wild or dramatic weather phenomena (but not too often) and to try to do all this with as little die rolling as possible."

And my own submission reviewing A Visitor's Guide to the Rainy City, here.

The Carnival has moved on to Codex Anathema for August, where the theme is "Cabals and Congregations" - I hope to see you there.

For more information on the Carnival, or to check out the 15 year archive of Carnival posts, or if you want to host on your blog, then check out the hub at Of Dice And Dragons.

Saturday, 1 July 2023

RPG Blog Carnival: Terrain, Seasons, Weather (oh my)

And so the RPG Blog Carnival rolls into town once more, this month's topic is "Terrain, Seasons, Weather" - and how you use them in your games.

Inspired by a post I read about the impact of describing the sky in our GM narratives, and an interesting comment on my last month's carnival submission regarding the narrative and mechanical effects of terrain types, I'm interested in how people use terrain, weather, and the changing seasons in their games - narratively and mechanically.

To participate, simply write a blog post connected to the prompt and post a link to it in the comments of this post, for example:

  • How you use weather and terrain in wilderness travel?
  • Games where the seasons are important to gameplay?
  • How you use the changing of the seasons, and the festivals that mark their turning?
  • Do you use something interesting like hex flowers to generate changes to the weather?
  • Reviews of relevant resources?
  • Anything else related to the topic!

At the end of the month I'll do a wrap-up of all the submissions and the carnival will move on to somewhere else.

On that note: the RPG Blog Carnival has been running since 2008 but now it needs more hosts for 2023 - if you'd like to host please check out more info on the carnival and fill in the sign-up form here.

Monday, 3 April 2023

Blogging back for March, and thoughts on April and beyond

Sorry for not being more active, real life takes its toll once again.

I haven't really had any time to read around the blogosphere or to get anything written, but here's a whistle stop tour of the (active) blogs that sent me hits in March, as a thankyou!

of Dice and Dragons, of course, has been keeping the RPG Blog Carnival rolling - please go show your support if you can, there are still some slots available to sign up to host in 2023 I believe!

Seed of Worlds has several very readable recent posts, and many better and more frequent blog link lists than I do (or can)

Hobgoblinry showcases some Oathmark Orcs and some Mordheim Skaven and terrain

Sea Of Stars has not only been hosting the March carnival but is also embarking on an A-Z blogging challenge for April (good luck!)

DIY & Dragons has a 2022 in review (not just gaming) in a smorgasbord of interesting things

and Shuttered Room has been cataloguing creatures, all the way to Z! (more talent and tenacity than I)

I'm planning on getting back on this horse every month, as part of my bid to be a more sociable blogger, and trying to participate in the Carnival and just see what great stuff is going on.

Dungeon23 has burned me out but I'll hopefully be back on that as well ... I have a whole shelf of stuff I could review ... comments welcome on anything you'd particularly like to see more of!

Wednesday, 1 March 2023

February Blog Carnival wrap-up, and #dungeon23 sparks for March

First things first, let's wrap up the February 2023 RPG Blog Carnival!

Alesmiter brings us procedures for speeding up wilderness travel - "Let's see how we can accelerate this if we stop asking the dice if an encounter has occurred and start asking them when the next encounter occurs."

Sea Of Stars brings us a procedure for generating ships coming into port - "Ships are arriving in Port Imperial all the time. So, for inspiration for such ships, we have another random table!"

Image credit: mcrassusart

Seed Of Worlds brings us procedures for generating encounters by rolling overloaded dice on unlockable encounter tables - "So together we get the below - a flat chance of it being the type of encounter from the d6 and the probability curve of it being whatever is out there wandering about."

RPG Wandering brings us hexflower-powered procedures for tracking any kind of progress - "The basic idea of a hexflower is a random table with a memory. The next encounter/location/treasure rolled depends on where you currently are on the grid. This appeals to me as a way to track the PCs progress on all sorts of long-term projects, from inventing magic items, to tracking down an old ruin in the wilderness, to investigating some long-forgotten lore."

I wrote up a review of Skycrawl, an indie setting with a whole load of interesting procedures, and have started working on a spark-table-of-spark-tables for procedurally generating dungeons - more on this below!

Tuesday, 14 September 2021

Go Build a Dungeon!

A better-late-than-never wrap up of all the great posts from August's RPG Blog Carnival, plus bonus gems on the subject of dungeon building:

If you build it, they will come... Image (cc) Kanut55

Lapidary Ossuary gave us this series of insightful posts detailing dungeon building from the ground up, with the finished product as a showcase. As a reader of dungeons/adventures, the layout analysis is particularly interesting.


Codex Anathema goes all out with posts on dungeons in both Eberron and Ravnica, and guidance on building dungeons and running dungeons in your games!

Dreaming Dragonslayer provided an excellently referenced framework for dungeon building, with an example 5 room dungeon, with a well reasoned argument for keeping the number of rooms in the 5-9 range.


All rounded off by shorter posts from Rising Phoenix on building dungeons from terrain pieces and from The Other Side on exploration in the Vault of the Drow.

Bonus: a classic post in this vein is Goblin Punch's Dungeon Checklist from 2016; seven timeless things that every RPG dungeon should actually have (in my opinion too)

Now go build a dungeon (and let us know how you get on) and don't forget to check out September's RPG Blog Carnival over at the Five Foot Square!

Tuesday, 13 July 2021

10 more gems from the blogosphere

First off, Sheep and Sorcery featured an unspeakably cool post that is not only a serviceable and colorful light OSR game but also a reference post for some excellent, flavoursome random tables it utilises. That's about as indie as indie games get. I should have told you months ago.

Prismatic Wasteland made a strong case for the application of freeform, player driven truths in mystery RPG scenarios. This is definitely something I'm going to try sometime as I find it hard to plan and run mystery scenarios myself.

Angry GM manages to write about story structure in a way that's usable for me as a GM, and it's been a revelation. Angry is sweary, opinionated, and wordy, and the other thing I like is that his advice is pretty much always good.

Library of Attnam has this random regional trouble table for shaking things up in your neighborhood - although some of it is campaign-starting stuff in its own right.

I'm in an OSR mood at the moment and really liked this short adventure over at Sundered Shields and Silver Shillings. It's for GLOG but I would definitely use it for e.g. Mork Borg...

Rats! Image (cc) TmoeGee

...and d66 Classless Kobolds has this wonderful list of crowdsourced quick settings that is definitely too good to not share!

And Against the Wicked City presents d100 reasons your wizard had to drop out of academia and go adventuring instead.

Spiceomancy reminds us of the importance of players being rat bastards, and how to foster that devious quick-witted behaviour.

And as my own thoughts turn to dungeons and megadungeons I am reading this post at Bat in the Attic about minimalising dungeons, and this one at The Yak Man Cometh about mapless (roomless!) dungeons with interest...

As always please support the blogosphere, and let me know of any more gems in the comments.

Monday, 1 February 2021

Your characters, your stories, your worlds

This is the round-up for the January 2021 RPG Blog Carnival.

First off, a big thank you to Rising Phoenix Games for such a nice handover from last month's carnival.

Campaign Mastery considers the impact of the current global pandemic on future stories and characters in our games:

"You can’t discuss a character of the 1930s or 40s without considering the impact of the Great Depression. You can’t talk about the 1940s (even if someone was a child at the time) without considering the impact of World War 2 on their lives..."

The Other Side shares the process of building a Basic D&D witch, inspired by Moldvay, as part of the #charactercreationchallenge:

"The witch class I am pairing with this is the one from Dragon Magazine #43 and using the guidelines set out by Tom Moldvay on what a witch should be..."

The Sea of Stars looks at the stories and characters in a novella through the lens of roleplaying game adventures.

"I think this is a good model for single character campaigns, the primary character has to be competent because there is just them at the core of it, I think this should be leaned into..."

Take On Rules takes us through an adventure design process somewhat similar to mine, although I am intrigued by the use of index cards and may well try it out sometime - if I can reduce things down from a page of A4!

"The end result of this preparation process wasn’t a fleshed out adventure. Instead, I filled my head and notes with ideas, images, and touchstones to draw upon during play..."

Shuttered Room presents a table of interesting reasons to be stumbling on newly rolled party members, ranging from "Solo Adventurer" etc. to the likes of "You were the doppelganger" and "Lovecraftian Resurrection":

"Either get yourself raised from the dead, or roll 2d6/d66 to see how a new character can be introduced mid-session, seamlessly or with a great thump of deus ex machina..."

Image (cc) toon13

Rising Phoenix promotes a narrative approach to character development, and the idea of levelling up more than just mechanically:

"Leveling up in D&D or Pathfinder type games could, with a few rules tweaks, be more meaningful. We won’t even throw out the core rules, I promise..."

Codex Anathema looks at the complex relationship between character building, world building, and the stories we build from the interaction between the two, in the context of current campaigns:

"When creating a new character, for me it’s essential to talk with my DM about his ideas regarding the campaign storyline ... I can suggest what I’d like to hapen to my character, and he can plan ahead and try his best to incorporate such ideas to his own..."

Roll4 outlines some simple rules for creating memorable NPCs by sketching them with defining features to be fleshed out over time:

"I’ve found if there is too much information, then the character’s don’t have room to grow. Too little, and they’re boring..."

Campaign Mastery returns with a deeper process for developing NPCs - or even characters - with interesting subtleties:

"Baggage. History. Everyone has it. Sometimes, you can use it, as in the above example, to make a dull process seem more real AND more interesting, to make a player feel like their character is really there, even if – as in this case – there is limited interaction required..."

Another second post, from Sea of Stars, continues this theme with questions for developing player characters and their connection to the world:

"Inspired by Judd the Librarian’s questions, I decided to write up a few questions to help people think about their characters..."

Roleplay Geek takes us through node design for a point-crawl adventure in Mega City 1:

"When designing the scenario from scratch you may go through this process multiple times as you focus in on what is important for each session. In fact having a node map at the macro level is useful..."

Full Moon Storytelling shares some tips for character names, and a second mystery post...

"Your naming conventions should embrace the fact that the peoples travel extensively..."

Of Dice And Dragons promotes the argument - that I very much agree with - that characters should be more than just stats, with some helpful links too:

"Building a character should be more than just selecting stats and the best weapon based on those stats. You should be considering the why..."

What a great start to 2021, let's keep the momentum going! February's carnival is hosted by Sea of Stars - where the theme is Gifts of the Gods.

Massive thanks, of course, to Scot Newbury for all the work maintaining the RPG Blog Carnival - and the RPG Blog Alliance network too.

Thursday, 7 January 2021

6 more brilliant blog posts from around the web

Some older, some newer. All worthy of your time.

First off, one I stumbled on and used in my Stars Without Number campaign: Coins and Scrolls has a comprehensive - and often hilarious - d500 mutations random table.

Image (cc) MassCreed

Bastionland makes an excellent point about some important key questions, and their answers, around how easily we are able to pick up and play RPGs and game settings.

Another great random table - there are never enough tables - this time Graphite Prime asks "what happened in that town?"

The Grave Robber's Guide asks "How can games teach themselves", which has started off an interesting train of thought in my mind...

I stumbled upon an interesting experiment in reusable dungeons over at Lapidary Ossuary which looks at a problem I am mulling but from the other side.

Papers & Pencils has a whopping SIX d100 dungeon-creation tables up - the rest are linked from this one.

Please support the blogosphere and, of course check out this month's RPG Blog Carnival which is hosted right here!

Friday, 9 October 2020

Six blog posts I should have told you about last year...

Some stuff you may have missed from the blogosphere - now I'm off to find out what I may have missed since last year!
Image (cc) Kevin Dooley

I've been pointed to some interesting starting material for OSR games at Paul's Gameblog - having started D&D at 4e and disliked 3e I never experienced "the old school" and wouldn't know where to start.  There is a lot of OSR sensibility that appeals to me...

For those wanting to add some flavour to NPCs, DIY and Dragons has this fantastic link list for backgrounds and occupations.

Thinking about both Cthulhu and Blades in the Dark, and now just in time for Hallowe'en, I was happy to stumble upon this ghostly generator at Archons March On.

Against the Wicked City imagined the Warhammer universe in the context of classic English literature - and it's absolutely beautiful!

More OSR goodness over at Slugs and Silver - a collection of all sorts of great random tables (and you know I love random generators)

I have to include this plug and play dungeon room from Sheep and Sorcery just because it's such a good idea, and well executed too.

Please support the blogosphere and let me know any great finds of your own in the comments.

Thursday, 13 June 2019

9 Blog Posts I've Enjoyed Reading in June

Image (cc) Rachel Swallows
Here's a brief rundown of some of the gems I've found in the RPG blogosphere since the last digest, I'm going to try to do this every month...

Sheep and Sorcery breaks down what I always felt about how people build characters in D&D/d20 games vs other games. It's interesting reading as a player and a DM.

DIY and Dragons makes a very valid point about hallways and how to describe them, and provides a link to this very interesting post on how (not) to describe dungeons; we've all been faced with arbitrary left-or-right decisions...

I have enjoyed the idea of "The Best Blog You Are Not Reading" over at The Other Side, and the few of the featured blogs too, you should check it out.

Rolls, Rules and Roles provides thought provoking insight into "Post-OSR" gaming and the Interactionist mindset - which I never realised I belonged to until it was pointed out here.

I stumbled upon this (admittedly OLD) post on Coins and Scrolls about an OSR Pirate game - I've always wanted to play a Pirate game - and from there to the fascinating concept of the "Counter-colonial Heistcrawl"...

There's a very interesting article on Legacy of the Bieth on a Leftist OSR and PCs investing their spoils of adventure in the community - It appeals to me as a way to root characters in the world and have them drive and see change.

Meandering Banter meanders into player death and the brilliant idea of letting the rest of the party sit in judgement of where the character ends up in the afterlife.

Unlawful Games has a fantastic d100 Bottled Things table which frankly just about covers everything one could imagine!

And of course the Blog Carnival is focusing on Faerie/Fey themed content this month; head over to Pitfalls and Pixies for the prompts and links.

Please support the blogosphere and let me know any great finds of your own in the comments.

Saturday, 18 May 2019

Rollin' around the 'sphere

Image (cc) Igor Esaulov
Having been away a long time I wasn't sure what was left of the blogosphere but it's great to see all these marvellous things already:
Library of Attnam has a handy list of d101 Sci-Fi gadgets, for when the players need to find something interesting out there...

Someone recommend Trilemma Adventures for one sheet (well, two page) dungeons and I'm glad they did.  The site has a Kickstarter for an adventure compendium which looks well worth backing and closes at the end of May.

I stumbled across d4 Caltrops' ongoing list of interesting forest hexes which is well worth checking out if you're a hexcrawler - or just looking for things to fill in the blanks!

I was intrigued by Roleplaying Tips' d6 ways to spice up next session as it made me think I must be doing something right; this sounds like business as usual at my group's table and if it's not the DM doing it to the players the players are doing it to themselves!

Charisma over at Stuffer Shack makes a very good point about ruling with players in conflicts - and it's great to see one of my old favourite blogs still running.

It's been great to see that the RPG Blog Carnival is still going strong too.  Drop by Roll4 and see what's going on before it moves on next month.
It's clear I need to update my blogrolls but I'm looking forward to exploring and finding new favourites and hidden gems, recommendations in the comments would be very much appreciated!

Saturday, 18 June 2011

What's been a'happening in the Polyhedral Tower...

It's been a while - insanely busy at work, I'm afraid - but although I've been too busy to post, I've not been too busy to game!  See photographic evidence below:

Our group's been working on our own near-future / SF skirmish rules, although some of the factions are expanding way beyond "skirmish" size!  Pretty cool-ly, the rules still hold for larger forces too... hopefully we'll post a beta soonish ... if anyone's interested in playing.

Sunday, 20 March 2011

Giving Back Sunday #1

I have invented the blogback.  It's like a pingback or trackback, but more personal.  Here's the idea:  on a Sunday, every month (or once in a while), I'll go through my Analytics data and check out all the blogs that have sent us traffic.  I'll briefly link to something I found interesting or noteworthy, thus returning some traffic.  Networks don't count, they already get a feed and a badge!

Without further ado - Blogbacks for the last rolling month:
  • Colonel Shofer has been sharing amazing amounts of great miniatures lately, including a - sadly photoshopped - Ork DreadKnight.  Waaaaagh indeed.
  • Super Galactic Dreadnought continues to pump out more on space combat games than I could ever hope to get around to - and as such, should be saluted.
  • The Savage Afterworld gets bonus points for a Haz-Mat suited Legoman and a post-apocalyptic take on the "hot elf chicks" meme, on top of the usual Thundarr-related goodness.
  • In keeping with my own thoughts on RPG "adventure path" design - hinted at here - Errant RPG has very interesting discussions of the weaknesses inherent in modules, and seeds of a solution for no-prep GMing.
  • http://tomsche69.blogspot.com has some very nice con pics, featuring painted models on some very nice terrain - loving the hexagonal modular stuff - which is refreshing :P  If only all battle reports had pics like this...
  • diceRolla has me (pleasingly?) filed under "Itchy" - as opposed to Scratchy or Poochie - and would like some input on NEW GAMES as well as having some beautiful LandRaider pics.  Don't we all love finding new games..?
  • Mad Brew Labs has been madly brewing an online Pathfinder character generator - see, it's good for me to get out there and see what's going on too! - which will be seeing quite a lot of use in the near future.  [And bonus points for making Tourq weep (again) because his group resists PFRPG... time to convert them, my friend!]
  • On the subject of which: Stuffer Shack continues to go from strength to strength, accumulating staff like no-one's business and featuring helpfully topical (to me) articles on improvising and designing fantasy cities.  This is what happens when you open up guest blogging early!
  • ...and finally, StalingradBob is still yet to tell us what's going on in the RuneQuest / SpyCraft game that will be run when Nathan's finished his spell as Pathfinder DM.  Hi Dave!
Make sure you jump on the blogback bandwagon join the craze sweeping the blogsphere and blogback - and post a comment telling us about it.

Thanks all, over and out.

Please consider indie and small press RPGs, and support the blogosphere.

Image content used that is not original was sourced via creative commons or similar and is used in good faith - and because I love it - however please contact me if there are any issues.