Apologies for the lateness of this post, I've been AFK for the last week or so. Also Blogger seems to be marking comments as spam a few days after I approve them, which makes them disappear, so I had to work that out and bring them back...
Thanks for the contributions to the July 2023 RPG Blog Carnival topic of Terrain, Seasons, Weather:
|Image credit: skyscapeparadise|
"Like all things, weather should be used to make the world more interesting. Bring it in when it heightens a scene or mood, and minimize it when it is not important to the action."
"For this post we are looking at this from a 'wind off the plane of horrors' angle; roll this to see what kind of weird weather-related effect you are getting and then snap that together with known local weird locations in your campaign or go to the bottom table for some ideas of what those strange locations could be."
Beneath Foreign Planets gives us a system for random weather and some seasonal examples:
"I've wanted a weather system that possesses the following qualities: is simple enough to be memorable, allows for the weather to be naturally and randomly changeable AND stay the same for long stretches, to show weather patterns/trends within a season and most importantly allow for the weather to become 'weird' so that the players can experience wild or dramatic weather phenomena (but not too often) and to try to do all this with as little die rolling as possible."
The Carnival has moved on to Codex Anathema for August, where the theme is "Cabals and Congregations" - I hope to see you there.
For more information on the Carnival, or to check out the 15 year archive of Carnival posts, or if you want to host on your blog, then check out the hub at Of Dice And Dragons.