Thursday 20 July 2023

RPG book review: A Visitor's Guide To The Rainy City

As this month's RPG Blog Carnival topic relates to weather and seasons, what better time to get round to reviewing one of my favourite setting books?

A Visitor's Guide to the Rainy City by Beauregard Hardebard
Photo ironically taken on the only non-rainy day this week...

Who are the players and what do they do?

PCs are denizens of, or visitors to, the Rainy City - an island city at the end of the world and enduring constant rain.

Piracy, exploring, smuggling, protecting/exploiting the weak, guild work, diving (to explore the flooded ruins of a magical academy), starting a cult or a will-o-wisp business, founding parliaments, flaunting their riches, salvaging shipwrecks, serving wizards... There are no set adventures, but a huge number of seeds, ideas, and potential hooks here.

What's the core mechanic?

None - the book's all fluff and no crunch. What's great is that it's all written as prose, from the pen of Beauregard Hardebard of the Master and Four Wardens of the Fraternity of the Art and Mystery of Haberdashery and Millinery. The core mechanic I guess is settling down to read it.

What's good?

Each area of the city is sketched out over a couple of double-page spreads, each has its own feel, goings on, denizens, and weather.

So much varied rain. The rain varies by location, be it stormy, misty, or - on the Headlands:

A Visitor's Guide to the Rainy City, page 50

The rain varies by season (Quiet, Firelight, Rainy, and Windy seasons) and creates interesting challenges (and solutions) for lighting, heating, and cooking. Hats are important.

Every location is crammed with rich nuggets of interesting prose, characters, things, events ... Honestly there's so much going on you could run whole sandbox in each district. Nothing is wasted and all of it is enjoyable.

If I ever run Blades in the Dark again, I want to run it in the Rainy City.

Honestly the best thing about this book is just how much fun it is to read. Close second best is how many ideas it conjures in your head; it's an OSR DM's dream!

What's bad?

I guess some people would want some of the named locations to be mapped out, or more explicit adventures, or explicit "quest givers". I think it's a breath of fresh air and I love it.

Bottom line?

It's great. If you want somewhere to game that's more Ankh Morpork than Saltmarsh then this is the place.

Even if you never play it, you'll enjoy reading it!

Please drop your thoughts in the comments if you've used this book - how was it for you?

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