Showing posts with label rpg blog carnival. Show all posts
Showing posts with label rpg blog carnival. Show all posts

Friday, 1 December 2023

RPG Blog Carnival: Endings

Apologies for my lack of involvement over the last few months, real life gets in the way sometimes. I do have a post still in draft for the September Carnival theme, then Orktober took over, and had I previously posted something on the theme for November and was struggling for ideas...

But on to this Carnival! To bookend Scot's January topic of "Beginnings", for December 2023 I've chosen an intentionally broad theme of "Endings" to close the year. 

Image credit: NataliaDrepina

Some suggestions:

Campaign finales and closing plot arcs

(I'm particularly interested in this; as much a fan of shorter campaigns that I am, I still struggle with endings - it's easier to just keep the story rolling on!)

Character death, retirement, and TPKs

(I've talked briefly about the latter before, but I still think it's an interesting topic)

2023 in review / retrospective

(I don't usually do this, but I like reading them; and I think I will this year as I started the year off with hopes and dreams - if you are too then please share here!)

But anything goes that fits the theme!

Drop a link to your themed post in the comments on this post, all welcome, and I'll post a wrap-up at the end of the month when the Carnival moves on.

After this month the 2023 RPG Blog Carnival is ending - signups to host in 2024 are open at the hub on OfDiceAndDragons, along with general info about getting involved (and why you should) and links to all the past Carnivals too.

Sunday, 6 August 2023

July 2023 RPG Blog Carnival wrap-up

 Apologies for the lateness of this post, I've been AFK for the last week or so.  Also Blogger seems to be marking comments as spam a few days after I approve them, which makes them disappear, so I had to work that out and bring them back...

Thanks for the contributions to the July 2023 RPG Blog Carnival topic of Terrain, Seasons, Weather:

Image credit: skyscapeparadise

Sea of Stars RPG writes about unusual weathers and their use in our games:

"Like all things, weather should be used to make the world more interesting.  Bring it in when it heightens a scene or mood, and minimize it when it is not important to the action."

Seed of Worlds gives us a d8+d20 weird weather generator for weird terrains:

"For this post we are looking at this from a 'wind off the plane of horrors' angle; roll this to see what kind of weird weather-related effect you are getting and then snap that together with known local weird locations in your campaign or go to the bottom table for some ideas of what those strange locations could be." 

Beneath Foreign Planets gives us a system for random weather and some seasonal examples:

"I've wanted a weather system that possesses the following qualities: is simple enough to be memorable, allows for the weather to be naturally and randomly changeable AND stay the same for long stretches, to show weather patterns/trends within a season and most importantly allow for the weather to become 'weird' so that the players can experience wild or dramatic weather phenomena (but not too often) and to try to do all this with as little die rolling as possible."

And my own submission reviewing A Visitor's Guide to the Rainy City, here.

The Carnival has moved on to Codex Anathema for August, where the theme is "Cabals and Congregations" - I hope to see you there.

For more information on the Carnival, or to check out the 15 year archive of Carnival posts, or if you want to host on your blog, then check out the hub at Of Dice And Dragons.

Saturday, 1 July 2023

RPG Blog Carnival: Terrain, Seasons, Weather (oh my)

And so the RPG Blog Carnival rolls into town once more, this month's topic is "Terrain, Seasons, Weather" - and how you use them in your games.

Inspired by a post I read about the impact of describing the sky in our GM narratives, and an interesting comment on my last month's carnival submission regarding the narrative and mechanical effects of terrain types, I'm interested in how people use terrain, weather, and the changing seasons in their games - narratively and mechanically.

To participate, simply write a blog post connected to the prompt and post a link to it in the comments of this post, for example:

  • How you use weather and terrain in wilderness travel?
  • Games where the seasons are important to gameplay?
  • How you use the changing of the seasons, and the festivals that mark their turning?
  • Do you use something interesting like hex flowers to generate changes to the weather?
  • Reviews of relevant resources?
  • Anything else related to the topic!

At the end of the month I'll do a wrap-up of all the submissions and the carnival will move on to somewhere else.

On that note: the RPG Blog Carnival has been running since 2008 but now it needs more hosts for 2023 - if you'd like to host please check out more info on the carnival and fill in the sign-up form here.

Wednesday, 1 March 2023

February Blog Carnival wrap-up, and #dungeon23 sparks for March

First things first, let's wrap up the February 2023 RPG Blog Carnival!

Alesmiter brings us procedures for speeding up wilderness travel - "Let's see how we can accelerate this if we stop asking the dice if an encounter has occurred and start asking them when the next encounter occurs."

Sea Of Stars brings us a procedure for generating ships coming into port - "Ships are arriving in Port Imperial all the time. So, for inspiration for such ships, we have another random table!"

Image credit: mcrassusart

Seed Of Worlds brings us procedures for generating encounters by rolling overloaded dice on unlockable encounter tables - "So together we get the below - a flat chance of it being the type of encounter from the d6 and the probability curve of it being whatever is out there wandering about."

RPG Wandering brings us hexflower-powered procedures for tracking any kind of progress - "The basic idea of a hexflower is a random table with a memory. The next encounter/location/treasure rolled depends on where you currently are on the grid. This appeals to me as a way to track the PCs progress on all sorts of long-term projects, from inventing magic items, to tracking down an old ruin in the wilderness, to investigating some long-forgotten lore."

I wrote up a review of Skycrawl, an indie setting with a whole load of interesting procedures, and have started working on a spark-table-of-spark-tables for procedurally generating dungeons - more on this below!

Wednesday, 1 February 2023

February 2023 RPG Blog Carnival: Procedures

I've been thinking a lot about procedures, and reading a lot about OSR procedures, while working on dungeon23 (you can follow my progress here if you're interested) and so the topic for this month's RPG Blog Carnival, hosted right here, is "Procedures"!

The carnival is open to all RPG bloggers, all that is required is to write a post on the broad topic of procedures and post a link in this post's comments.

This could be about - but not limited to:

  • Procedural generation for dungeons or hexcrawls?
  • Procedures for dungeon crawling or wilderness exploration?
  • Character generation or world building procedures?
  • Procedures for adventure writing or campaign planning?
  • Procedures and social rituals at your game table?
  • Procedures for arbitrating certain situations or running certain types of scene or adventure (chases, social "combat", etc.)?

At the end of February I'll write up a round-up post and the carnival will move on to another blog. If you'd like to host one month or find out more then please check out the home of the RPG Blog Carnival for more info.

If you're working on dungeon23 too then you may also be interested in the contributions from last time I hosted the carnival, all about building dungeons.

Tuesday, 14 September 2021

Go Build a Dungeon!

A better-late-than-never wrap up of all the great posts from August's RPG Blog Carnival, plus bonus gems on the subject of dungeon building:

If you build it, they will come... Image (cc) Kanut55

Lapidary Ossuary gave us this series of insightful posts detailing dungeon building from the ground up, with the finished product as a showcase. As a reader of dungeons/adventures, the layout analysis is particularly interesting.


Codex Anathema goes all out with posts on dungeons in both Eberron and Ravnica, and guidance on building dungeons and running dungeons in your games!

Dreaming Dragonslayer provided an excellently referenced framework for dungeon building, with an example 5 room dungeon, with a well reasoned argument for keeping the number of rooms in the 5-9 range.


All rounded off by shorter posts from Rising Phoenix on building dungeons from terrain pieces and from The Other Side on exploration in the Vault of the Drow.

Bonus: a classic post in this vein is Goblin Punch's Dungeon Checklist from 2016; seven timeless things that every RPG dungeon should actually have (in my opinion too)

Now go build a dungeon (and let us know how you get on) and don't forget to check out September's RPG Blog Carnival over at the Five Foot Square!

Sunday, 1 August 2021

Join the August 2021 RPG Blog Carnival - Let's Build A Dungeon!

I want to get better at building adventures.

Dungeons are essentially adventures where the shape, flow, and structure is clearer, so August 2021's RPG Blog Carnival topic is "Let's Build A Dungeon", hosted right here.

This is an open invitation to all RPG bloggers, please feel free to join in:

  • Write a post taking us through your dungeon building process or
  • Write about any good dungeon building advice, methods, resources, or tools you love or
  • Write a post taking apart a great published dungeon and explaining what makes it great or
  • Grab a cool map and/or some random tables and go where your imagination takes you - just tell us what you did and what you think of the end result - or
  • Write a post about any other aspect of RPG dungeon building, map making, or design!
(And of course, "dungeon" can refer to pretty much any point-and-node shaped or location based adventure really)

Drop a comment on this post with a link to your carnival post so we can come and see it. Go see everyone else's too!

Need a map for inspiration? Image (cc) constantly-confused

(Blogger requires you to use HTML in the comment to add a clickable link; don't worry if you can't or don't want to, just post the URL and I'll sort it later)

Early September I'll put up a summary/digest post linking to all your carnival posts, and the Carnival will move on to another blog, so you have the month of August to write and submit an entry. Looking forward to reading them all!

I'm going to have a go too. If I can learn how to build a better dungeon I can extrapolate out to building a better adventure. Or at least that's the plan...

Monday, 1 February 2021

Your characters, your stories, your worlds

This is the round-up for the January 2021 RPG Blog Carnival.

First off, a big thank you to Rising Phoenix Games for such a nice handover from last month's carnival.

Campaign Mastery considers the impact of the current global pandemic on future stories and characters in our games:

"You can’t discuss a character of the 1930s or 40s without considering the impact of the Great Depression. You can’t talk about the 1940s (even if someone was a child at the time) without considering the impact of World War 2 on their lives..."

The Other Side shares the process of building a Basic D&D witch, inspired by Moldvay, as part of the #charactercreationchallenge:

"The witch class I am pairing with this is the one from Dragon Magazine #43 and using the guidelines set out by Tom Moldvay on what a witch should be..."

The Sea of Stars looks at the stories and characters in a novella through the lens of roleplaying game adventures.

"I think this is a good model for single character campaigns, the primary character has to be competent because there is just them at the core of it, I think this should be leaned into..."

Take On Rules takes us through an adventure design process somewhat similar to mine, although I am intrigued by the use of index cards and may well try it out sometime - if I can reduce things down from a page of A4!

"The end result of this preparation process wasn’t a fleshed out adventure. Instead, I filled my head and notes with ideas, images, and touchstones to draw upon during play..."

Shuttered Room presents a table of interesting reasons to be stumbling on newly rolled party members, ranging from "Solo Adventurer" etc. to the likes of "You were the doppelganger" and "Lovecraftian Resurrection":

"Either get yourself raised from the dead, or roll 2d6/d66 to see how a new character can be introduced mid-session, seamlessly or with a great thump of deus ex machina..."

Image (cc) toon13

Rising Phoenix promotes a narrative approach to character development, and the idea of levelling up more than just mechanically:

"Leveling up in D&D or Pathfinder type games could, with a few rules tweaks, be more meaningful. We won’t even throw out the core rules, I promise..."

Codex Anathema looks at the complex relationship between character building, world building, and the stories we build from the interaction between the two, in the context of current campaigns:

"When creating a new character, for me it’s essential to talk with my DM about his ideas regarding the campaign storyline ... I can suggest what I’d like to hapen to my character, and he can plan ahead and try his best to incorporate such ideas to his own..."

Roll4 outlines some simple rules for creating memorable NPCs by sketching them with defining features to be fleshed out over time:

"I’ve found if there is too much information, then the character’s don’t have room to grow. Too little, and they’re boring..."

Campaign Mastery returns with a deeper process for developing NPCs - or even characters - with interesting subtleties:

"Baggage. History. Everyone has it. Sometimes, you can use it, as in the above example, to make a dull process seem more real AND more interesting, to make a player feel like their character is really there, even if – as in this case – there is limited interaction required..."

Another second post, from Sea of Stars, continues this theme with questions for developing player characters and their connection to the world:

"Inspired by Judd the Librarian’s questions, I decided to write up a few questions to help people think about their characters..."

Roleplay Geek takes us through node design for a point-crawl adventure in Mega City 1:

"When designing the scenario from scratch you may go through this process multiple times as you focus in on what is important for each session. In fact having a node map at the macro level is useful..."

Full Moon Storytelling shares some tips for character names, and a second mystery post...

"Your naming conventions should embrace the fact that the peoples travel extensively..."

Of Dice And Dragons promotes the argument - that I very much agree with - that characters should be more than just stats, with some helpful links too:

"Building a character should be more than just selecting stats and the best weapon based on those stats. You should be considering the why..."

What a great start to 2021, let's keep the momentum going! February's carnival is hosted by Sea of Stars - where the theme is Gifts of the Gods.

Massive thanks, of course, to Scot Newbury for all the work maintaining the RPG Blog Carnival - and the RPG Blog Alliance network too.

Friday, 1 January 2021

Join the January 2021 Blog Carnival: Characters, Stories, and Worlds

Happy New Year! 

Image (cc) victoriaclare
I'm pleased to be hosting the first RPG Blog Carnival of 2021, to join in simply write a blog post on any of these topics...

  • Character or NPC creation
  • Writing character backstories and motivations
  • How you play interesting/fun characters
  • Plotting campaigns or story arcs
  • Tips or tools for writing adventures
  • Your favourite adventures or setting books
  • Worldbuilding resources or tips
...or any topic of your own choosing that loosely fits the theme.  At the moment I'm particularly interested in how we can build player backstories and goals into the campaign story and world and would love to know how you build your characters, your stories, your worlds.

Leave a comment on this post with a link to your submission, and go check out everyone else's while they check out yours.  At the end of the month I'll wrap up all the submissions in a debrief post and hand over to the next host, so be sure to check them out and take part in February's carnival too!

Not a blogger? If you're inspired to start a relevant thread on Reddit or Discord or a forum or Twitter (etc) then please post a link to it in the comments too!

If you are a blogger and would like to host the Carnival one month, or anyone who wants more information or to view the carnival archives, just head on over to the official RPG Blog Carnival home page on the OfDiceAndDragons blog.

Note: Due to the arcane inner machinery of the Blogger platform, you'll need to add an HTML tag when you comment for your links to show - like so:

<a href="http://plasticpolyhedra.blogspot.com/post-url.html">Name of your blog post</a>

(or just post the URL and I'll sort you a link ;) )

Looking forward to reading your submissions already, and I wish you all a great year!

Please consider indie and small press RPGs, and support the blogosphere.

Image content used that is not original was sourced via creative commons or similar and is used in good faith - and because I love it - however please contact me if there are any issues.