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| Image (cc) AsymmetricButterfly |
Crafted long ago by Lizardfolk, from the bones of a gargantuan beast to be wielded in a war against Undead, this is a spear of destiny. It makes the wielder speak in the language of the creator until attuned and is well balanced, or somehow blessed or guided, adding +1 to attack rolls. The wielder must avenge the death of the last hero who fell using it to awaken its powers, when it will become a +2 magic weapon that blazes on contact and deals an additional 3d6 damage to the intended enemies
This might be the main plot arc of the whole campaign, or it may never get any screen-time. It doesn't matter, it matters that it gives me some elements and a vague idea for a story. The story can (and will) change, but that's cool. That's the point of the grid. Quickly I scribble some stuff in:
| Places | The graveyard of the Gargants | ||||
| Antagonists | The massing forces of the Undead | ||||
| NPCs | |||||
| Things | The Gargantbone Spear | ||||
| Scenes |
Now what about our characters' stories?




