Thursday, 23 May 2019

Villagers Unboxing and First Impressions

My Villagers Kickstarter pledge arrived the other day, I must say I'm pretty impressed.

Everything fits nicely in the box, although it seems half empty I realised the space is for those who got the wooden coins, so it's nice that it should all fit in the main box!



Saturday, 18 May 2019

Rollin' around the 'sphere

Having been away a long time I wasn't sure what was left of the blogosphere but it's great to see all these marvellous things already:
It's clear I need to update my blogrolls but I'm looking forward to exploring and finding new favourites and hidden gems, recommendations in the comments would be very much appreciated!

Friday, 17 May 2019

Friday Freebie: Stars Without Number

Liberator by Phil Parker, on Flickr
How could I not recommend the magnificent Stars Without Number as a top tier FREE GAME?

Stars Without Number - Free Edition is the game that changed how I DM.  It helped me prep just enough and forgot about "building encounters" and start enjoying the game so much more. It's the game I wish I'd run first, but more on that later.

But how does it play?

Mechanically, it's an odd mix of d20 (for combat and saves) and 2d6 (for skills) but the players didn't seem to mind.  Skills are distinct enough without being too granular and it all seems to work.  Being an OSR game there are hit dice and hit points, and my favourite method for rolling HP when you level I have seen so far: roll all your hit dice and get that if it's higher than your current total, or get +1 HP if you rolled lower.  It really helps to smooth the curve.

Wednesday, 15 May 2019

Making skill checks more PBTA

One thing I loved when reading Dungeon World was how all the moves fall into the same basic pattern:
  • 10+ (on 2d6 plus modifiers) means clean success
  • 7-9 means success, but with a cost or limitation
  • 6 or less means failure and the DM moves the story along
It's an easy change from pass/fail and it runs right through all "Powered by the Apocalypse" games.  Note how there's no DC. I like this. So often my players roll skill checks and announce the result before I decide the DC that I end up just eyeballing it - so why not get rid of it? This is all about stakes and not about difficulty.

Tuesday, 14 May 2019

RPG Blog Carnival - One Roll Festivals

Festivals can add colour and a change of scene and pace to our games, so grab a set of polyhedrals and let's see what's going on!

The d4 - origins:
  1. It's ancient, dating back to before the current civilisation began.  Perhaps the current rulers are trying to stop it, or perhaps it's important that the people who celebrate it don't die out?
  2. It's traditional and has been practiced for generations here.  Perhaps the original meaning has been lost, or prophecy states it must run for 100 years?
  3. It's new.  Perhaps the organisers could do with some help getting things set up, or perhaps someone is trying to make sure it's not a success?
  4. Outsiders. It's touring.  Perhaps some mischief - or wonder - follows in its wake?