It seems I've been drawn into a GorkaMorka campaign at my FLGS; I'd forgotten how much silly fun that game is. It was pretty cool that about half the players at the table had their original rulebooks however, and spirits were high.
With 100 teef in the budget and only five spare boys available to borrow for my mob I went for a couple of trukks (which were thankfully plentiful) to spend up:
- Trukk (20)
- Trukk (20)
- Nob - six shoota + uge choppa (15)
- Spanner - slugga + choppa (9)
- Spanner - slugga + choppa (9)
- Boy - 2x slugga (9)
- Boy - 2x choppa (7)
My borrowed mob, centre, ready to race... |
We started with a race to help learn the vehicle rules, which I think was a good idea. Space on the starting grid was tight so it was perhaps inevitable that we weren't going to get very far... things soon degenerated into enjoyable chaos as trukks collided and span out, becoming obstacles.
Narrowly failing to slip through a gap |
This is a game where vehicles can move and then boost forwards (risking rolling on a failure table for extra fun) so from the offset we were ramming each other with glee. Two turns in, the track was pretty much gridlocked - but that was a fine opportunity for a good ol' orky fight. Four turns in only one player had made it more than halfway round the track and some of us had to call it a night, but we'd all had fun.
Definitely a game that's better if you embrace your inner Ork, and despite not placing in the race my mob ended up with some xp and a bag of teef to spend. Looking forward to next time.
Happy Orktober, progress on my fledgeling Genestealer cult is on hold now as I've just bought a box of Boyz and a trukk!
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