Showing posts with label metroidvaniaship. Show all posts
Showing posts with label metroidvaniaship. Show all posts

Sunday, 19 February 2023

#dungeon23 - more mothership metroidvania

My plan for this dungeon23 sidequest is coming together now:

Mothership metroidvania, second area

This is the second area in section A, where restoring the power will open up routes to section B and (back) through section A to section D. 

There's an area here, 15/2, that will change if the external door override is cut in section C so the landscape will be different if the PCs backtrack through to get to section D.

Restoring the power will also add some gribblies to the encounter table ('cos containing them was why it was shut off in the first place) which I'll come to in a separate post.

There's also a draft table of "what these crew have" and "what these crew need" for generating some roleplay scenarios, also to come in the future... Comments welcome!

Sunday, 29 January 2023

#dungeon23 side quest - a Mothership metroidvania

I'm starting a Mothership campaign and it's a good feeling so I have - understandably - been pondering a Mothership megadungeon. Gradient Descent exists. 

The nature of Mothership got me wondering what sort of megadungeon I could create without the traditional levels and loot, and without returning to the surface with treasure, but still with a delving feel and with ramping challenge.

After explaining both Samus Aran and Simon Belmont to my youngest child in the context of Smash Bros, the idea - trying to stay within the bounds of dungeon23 - is to make a 12 area "metroidvania" dungeon and play around with escalating encounter tables and with re-traversing changing areas.

4 conceptual stages, 3 diary pages each. One a month:

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