Sunday 29 January 2023

#dungeon23 side quest - a Mothership metroidvania

I'm starting a Mothership campaign and it's a good feeling so I have - understandably - been pondering a Mothership megadungeon. Gradient Descent exists. 

The nature of Mothership got me wondering what sort of megadungeon I could create without the traditional levels and loot, and without returning to the surface with treasure, but still with a delving feel and with ramping challenge.

After explaining both Samus Aran and Simon Belmont to my youngest child in the context of Smash Bros, the idea - trying to stay within the bounds of dungeon23 - is to make a 12 area "metroidvania" dungeon and play around with escalating encounter tables and with re-traversing changing areas.

4 conceptual stages, 3 diary pages each. One a month:

Stage A - players' shuttle crashes into a drifting hulk, power is off. Limited routes available in this area until power is back on (at the end of stage A, to activate the door to stage B)

Stage B - shit gets weird. Things escalate / the situation becomes clearer. At the end of this stage the PCs find a shuttle but there's two things they need to sort before they can escape. In C and D.

Stage C - through stage B. The thing they need to do in C also changes things in A and B (and D)

Stage D - back through the parts of A that were previously locked when the power was off. The thing they need to do in D changes things in A, B, and C.


No comments:

Post a Comment

Comments always very welcome :)

Please consider indie and small press RPGs, and support the blogosphere.

Image content used that is not original was sourced via creative commons or similar and is used in good faith - and because I love it - however please contact me if there are any issues.