Showing posts with label deadlands. Show all posts
Showing posts with label deadlands. Show all posts

Sunday, 18 April 2010

Finally: Deadlands!

"Rockin'horse" McTire's in big trouble because of that big mouth of hers...

Having struggled to get all the survivors off the train - due to in-party dithering - the posse ran into a swarm of prairie ticks while trying to get to a nearby town. These little things are pretty nasty; they crawl down your throat, suck out your blood, and eventually burst you from the inside - and they got into five of the ten survivors!

Leaving Big John and Obadiah to move the wounded on to civilisation, Mary-Lou (that's Rockin'horse to you) rode on ahead to get help.

However, being the ballsy gal she is, she ended up getting drunk and shooting her mouth off at the town's stand-in Sherrif - who's the Texas Ranger I was trying to slip in for a later plot hook. Damn. Managed to steer her away from a duel, at least...

Having left the town "to go send a telegram," the Sherrif left things wide open for a gang of outlaws to loot and pillage. Luckily, the posse gave them a good kicking - although John nearly took a dirt nap in the process - leaving the town safe. What will happen when the Ranger gets back, however, is anyone's guess...

Saturday, 27 March 2010

Deadlands update - dream a little dream

The Deadlands campaign is starting to gather steam now - at least in my head! We've played a couple of trial games: one was a one-sheet from Pinnacle to help us learn the rules, the other was a modified Cray Canyon (for GURPS) to help settle the players in.

Currently, we're loving it!

The system adheres to its Fast Furious Fun promise, although some aspects can take a bit of getting used to. My players think they need more Guts - I did point out that they were essentially first level weaklings (nicely) and they had been facing undead, who get a toughness bonus and take half damage from guns...

Savage Worlds is a system that doesn't pull punches, and my lot are too used to encounters being balanced to their level. It's too easy to get into the Open Door Slay Minions Get Chest Open Door Slay Minions grind without thinking about the scenario - if you were really encountering a group of undead zombies you'd run like hell, not try to gun 'em down. And I have pointed out that XP gained goes on successfulness of the session, not kills!

It's going to be a fun learning curve!

Monday, 8 February 2010

Why I'm running my next campaign in the Deadlands

Well, Thursday was a mixed bag.

Firstly, no gaming! As two of our group failed to turn up, there was a lack of Fantasycraft goodness.

However, I did get to talk to Dave about Deadlands, my next choice of setting under the Savage Worlds umbrella. In case you've not heard of it, Savage Worlds is a nice rules-light system that looks a blast to play; we made him a character, Lizzie-Lou McTire, but ran out of time to try the system out.

Deadlands itself grabbed me straight away - it's a mix of Wild West and Horror that somehow manages not to be hokey. I can see where and how I can get multiple story arcs in - I've got ideas for one or two already. After running a couple of PDQ# games, and trying to run Castle Falkenstein, I fancied something grittier which Deadlands serves up in spades.

The plan is to play the "Wild West" part in a more cinematic style, while toning down the "horror" to more Creeping Dread than Buckets Of Gore. Hopefully we'll end up somewhere Cthulhu-esque but with comic relief. Dreams will feature prominently.

Wish me luck, check back to see how we get on!

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