Saturday, 27 March 2010

Deadlands update - dream a little dream

The Deadlands campaign is starting to gather steam now - at least in my head! We've played a couple of trial games: one was a one-sheet from Pinnacle to help us learn the rules, the other was a modified Cray Canyon (for GURPS) to help settle the players in.

Currently, we're loving it!

The system adheres to its Fast Furious Fun promise, although some aspects can take a bit of getting used to. My players think they need more Guts - I did point out that they were essentially first level weaklings (nicely) and they had been facing undead, who get a toughness bonus and take half damage from guns...

Savage Worlds is a system that doesn't pull punches, and my lot are too used to encounters being balanced to their level. It's too easy to get into the Open Door Slay Minions Get Chest Open Door Slay Minions grind without thinking about the scenario - if you were really encountering a group of undead zombies you'd run like hell, not try to gun 'em down. And I have pointed out that XP gained goes on successfulness of the session, not kills!

It's going to be a fun learning curve!

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