Monday, 8 February 2010

Why I'm running my next campaign in the Deadlands

Well, Thursday was a mixed bag.

Firstly, no gaming! As two of our group failed to turn up, there was a lack of Fantasycraft goodness.

However, I did get to talk to Dave about Deadlands, my next choice of setting under the Savage Worlds umbrella. In case you've not heard of it, Savage Worlds is a nice rules-light system that looks a blast to play; we made him a character, Lizzie-Lou McTire, but ran out of time to try the system out.

Deadlands itself grabbed me straight away - it's a mix of Wild West and Horror that somehow manages not to be hokey. I can see where and how I can get multiple story arcs in - I've got ideas for one or two already. After running a couple of PDQ# games, and trying to run Castle Falkenstein, I fancied something grittier which Deadlands serves up in spades.

The plan is to play the "Wild West" part in a more cinematic style, while toning down the "horror" to more Creeping Dread than Buckets Of Gore. Hopefully we'll end up somewhere Cthulhu-esque but with comic relief. Dreams will feature prominently.

Wish me luck, check back to see how we get on!

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