Friday 18 December 2020

The House of Gingerdread, a Festive RPG Adventure

Whether through invitation, trickery, kidnap, or the manipulation of dreams, the party find themselves entering a beautiful gingerbread house.  Boiled sweet windows, gum drop door-handle, icing icicles hanging from the eaves... but sized for humans. Full size gingerbread people busy themselves in the house, smiling faces showing their enjoyment of their seemingly imaginary work.

If players engage with the gingerbread folk, touch anything, try to leave, attempt to detect magic - or at any other trigger the GM deems appropriate - they are transformed by a Curse of Gingerflesh Reversal:

All PCs become gingerbread versions of themselves; clothing and armour is rendered in icing and weapons become candy and toys.

Image (cc) RollieFingaz
And, in return, the gingerbread of the house all around them becomes human-meat, and so the happy gingerbread folk become hungry Meat Golems.

Meat Golems: slow, stupid, resilient.

They have a taste for gingerbread and will use spade-like hands to shovel it into wide smiling mouths...

The House, being extraplanar, has no strong or consistent layout and is not bound by geometry. There is no reason it can't be bigger inside than outside, and the orifices that were once external doors and windows lead back in rather than out.

Perhaps the only way out is to break the Curse.  What lies down these pulsating intestinal corridors?

The Bakery - here fresh Meat Golems are stamped from large blocks of living meat. A foot-thick slab sits here for processing, moaning quietly in a dozen voices.  Mis-shapes await re-rolling and an enormous oven burns brightly in one sweating meat-wall.

Mis-Shapes: malformed, pitiful, desperate

Unable to bite but clamouring to lick at sweet icing for sustenance.  PCs who have their icing licked off are left naked and unarmoured.

The Cellars - the walls are rock here, and vast rivers of warm milk flow through this maze of underground caves. The milk is harmless (nutritious even) to meat-based creatures but will dissolve gingerflesh in under a minute.

It will probably need to be crossed somehow.

The Elf Halls - these vast underground halls echo with the incessant talking of hundreds of Elves.

The Elves: tiny, cunning, incoherent

While individually weak, their numbers are enough to overwhelm any troublemakers.

They claim the Master holds them here against their will, working them endlessly until they can buy their way off The List.  Generations have died trying to buy their freedom.  Only when the Master is dead, or they are otherwise free from oppression, will the curse be lifted.

The Workshop - here the Elf machines churn away, their great waterwheels turned by torrents of milk, cunningly adapted to some other purpose than the manufacturing they were designed for.  Discarded toys litter the area like ... discarded toys. 

Perhaps the toys can be repaired or repurposed, or perhaps the Elves would rather they weren't.

The Slay Room - far from the Elf halls, this huge meaten hangar is dominated by a crimson chariot that resembles an enormous bathtub.  Meat Golems gorge themselves on the chocolate deer carcasses harnessed to the chariot.

The Master's Grotto - barricaded in this meat-walled suite of rooms is a huge, red-iced gingerbread man with a great beard of white buttercream.

The Master: ancient, jolly, controlling

Old as the telling of stories, the Master can be in many places at once - or does he move at impossible speed? - and has the power to condemn his enemies to The List.

He claims the wicked Elves have put this gingerbread curse on him - and the PCs, only the Elves seem immune - to take the realm for themselves, and it will only stop when their infernal machinery stops running.  The Elves' trap, meant for him, was sprung early by the party's arrival.

The Master's Library - there is but one book in the Library; the Book of The List. Anyone whose name is on the List will never again receive or achieve anything good, and the Master can put anyone on the List who displeases him. 

Perhaps the List can be destroyed, or perhaps entries can be erased or forged?

Encounters:

Roll d6 when entering a new area, when something needs to happen, or whenever seems appropriate.

  1. A dead Elf.  Hard to tell of it has been trampled to death, mauled by a Golem, or died of fright.
  2. Meat Golems! Enough to cause problems, but not too many.
  3. A panicked chocolate reindeer, running, unstoppable. Golden bell around its neck jingling. May or may not have a red nose.
  4. The House shifts. Players may feel a lurch as the rooms relocate, or not notice until they head back the way they came and it goes somewhere else.
  5. An Elf patrol, trying not to be seen. Possibly trying to herd the Golems somewhere, possibly trying to evade them.
  6. A deep booming voice echoes through the House. Any Elves cease their chatter and look terrified. Ho, Ho, Ho.
As with any recipe, remove or swap any ingredients you don't like and add spice or decorations to taste.  Bake for 2-3 hours with friends.

Monday 14 December 2020

Late to the party: Dissident Whispers

I recently found out about this collection of 58 double-page adventures and promptly ordered myself a copy from Melsonian Arts Council.


It arrived today and I've thumbed through already.  Most of the adventures within look viable, some are entertaining or humourously written, many are beautifully presented.

Wednesday 9 December 2020

(When) is it OK to TPK?


Total Party Kill. Game Over. The Bad Guys Win.

I don't know how I feel about a TPK in RPGs, and I suspect I'm not alone in that. This month's RPG Blog Carnival at Rising Phoenix is all about When The Bad Guys Win, so I'm trying to get my feelings down on what happens when the Good Guys lose.

Character death is part of the stakes of a lot of our games.  It keeps us on our toes as players. Hitpoints or harm are often one of the resources players have to manage.  There can be a great deal of drama - and satisfaction - in epic battles against overwhelming odds, even if we lose.

Friday 27 November 2020

RPG Bloggers - Join the Carnival!

I've blogged before about how much I love the community, so what better time to celebrate one of its best parts?

How the RPG Blog Carnival works:

Every month there is a different topic for the carnival, set and hosted by a different RPG blog and I have enjoyed participating when I can in the past. The carnival, being a movable feast, will move on somewhere new every month so be sure to check the main page (link below) for updates.

All bloggers are welcome to participate, the host sets an open topic, or suggestions for posts, and it becomes an open conversation starter across and between the participating blogs.

These are the original guidelines from the first RPG Blog Carnival post from 2008:

  1. There's no submission guidelines per se. Simply blog about the chosen topic (see below) on your own blog, and leave a comment to this post letting me know that you would like your post to be included in the the carnival. If you don't have a blog, make one.
  2. Limit your submissions to one post, so make it good. This will encourage people to write well and offer a wide variety of authors.
  3. This carnival closes [at the end of the month].
  4. Once closed, I will post a summary and linklist of all the carnival's submissions and announce who will be hosting the next one, what the closing date will be, and what the topic is.
  5. If you are interested in hosting the next (or any future) carnival, please send me an email or leave a comment here so that I can sign you up.
  6. I'll maintain a list of who will be hosting each carnival, and the order in which they will hosting them. I'll also make that list public as soon as I have it.
  7. Other than the chosen topic, that's about it.
Head over to the main RPG Blog Carnival page, either using the link at the top of this post or in the sidebar, and see what the current and upcoming topics are.

How to take part in the RPG Blog Carnival:
  1. Write a blog post on or inspired by the topic of the current carnival and including a link back to the carnival hub.
  2. Comment on the host's carnival hub post with a link to your carnival submission post.
  3. Head over to the other blogs that have taken part in the carnival, check out their submissions and leave some comments...
How to host the RPG Blog Carnival:

Signups to host RPG Blog Carnival are hosted on the official page on the Of Dice And Dragons blog and there is full information on the process and benefits for both hosts and submissions over there, but in a nutshell:
  1. At the start of your allocated month, write an opening/introductory post that will serve as the hub for all the other carnival posts for your chosen theme.
  2. At the end of your month, review all the carnival submissions and post a round up handing over to the next host.

The RPG Blog Carnival has been running for over a decade (you can find the archive here) and I hope it will keep on rolling on; please support this cornerstone of the RPG blog community by visiting the submissions every month even if you don't participate.  Kudos to all who have been involved and who keep it running, and I hope even more bloggers join in the fun in the future.

Thursday 26 November 2020

Creating Dynamic RPG Plots from Plot Elements

I love storytelling as a DM, and I love player agency and character stories.  The railroad was never for me so I have always shied away from published adventures in favour of building my own.

Here's the list of emergent plot elements we scribbled in session 1 of our fictional campaign:

Places The graveyard of the Gargants The Town of Fallowmarsh
Antagonists The massing forces of the Undead Enemies of the Elf who would see him fail The Goblins
NPCs The Hermit The Halfling's Father
Things The Gargantbone Spear The Sundered Harp The Beast The Silver Key
Scenes [use of the Bard's abilities] [use of Paladin powers]

I'm trying to keep these fluid, they can (and will) change so the connections will be fluid too - nothing is fixed until it comes into play.

From this I can scribble some ideas of how these elements might be connected:

Friday 9 October 2020

Six blog posts I should have told you about last year...

Some stuff you may have missed from the blogosphere - now I'm off to find out what I may have missed since last year!
Image (cc) Kevin Dooley

I've been pointed to some interesting starting material for OSR games at Paul's Gameblog - having started D&D at 4e and disliked 3e I never experienced "the old school" and wouldn't know where to start.  There is a lot of OSR sensibility that appeals to me...

For those wanting to add some flavour to NPCs, DIY and Dragons has this fantastic link list for backgrounds and occupations.

Thinking about both Cthulhu and Blades in the Dark, and now just in time for Hallowe'en, I was happy to stumble upon this ghostly generator at Archons March On.

Against the Wicked City imagined the Warhammer universe in the context of classic English literature - and it's absolutely beautiful!

More OSR goodness over at Slugs and Silver - a collection of all sorts of great random tables (and you know I love random generators)

I have to include this plug and play dungeon room from Sheep and Sorcery just because it's such a good idea, and well executed too.

Please support the blogosphere and let me know any great finds of your own in the comments.

Wednesday 7 October 2020

On Covid, Blades in the Dark, and blogging

I've been away for a while, sorry.

Image (cc) Nick Kenrick
After facing redundancy my gaming life went through a drought, then there was Covid which has brought some interesting changes to the way we play.

I'm now running Blades in the Dark, on Roll20, which is worthy of a whole review post in itself.  It's a game I have wanted to try out for some time, given my recently discovered love of Dungeon World and PBtA games in general, and while it isn't perfect it has been very enjoyable indeed.

Before that was a brief return to WFRP, a dalliance with the intriguing Monster of the Week, and of course very little boardgaming or wargaming!

It's time to get the blog back up and running.  I've even applied to host the RPG Blog Carnival sometime.  I'm excited about getting my head back into gaming and, perhaps more importantly, gaming back into my head!

How have you all been coping, hope your gaming life has adapted to this odd new normal?  Comments always very welcome...

Please consider indie and small press RPGs, and support the blogosphere.

Image content used that is not original was sourced via creative commons or similar and is used in good faith - and because I love it - however please contact me if there are any issues.