A geek dad's gaming blog. I like characterful characters, rich plots, random generators, and minimal prep - and occasionally play wargames and boardgames.
Showing posts with label starmada. Show all posts
Showing posts with label starmada. Show all posts
Monday, 31 January 2011
Monday Mini: Belter Battlewagon
My group's current wargaming fix comes from playing Starmada - although we're starting to get tired of the "superweapon arms race", any suggestions? - and much as I love my little GZG Neu Swabians I've always been blown away by the Belter ships designed by Coines23 on shapeways.com. Here's someone who's embraced a new way of producing minis - these are 3D printed on demand, not cast in moulds - by designing ships that would be almost impossible to produce by "conventional" means.
Expensive? Yes. Awesome? Undoubtedly.
Saturday, 15 January 2011
Science Fiction, Sextuple Feature! Surge buffer overload...
I was just sitting thinking about how to redesign my "bombers" for Starmada - I was hoping to use some of the nifty NSL strikeboats from Ground Zero Games to differentiate them from my corvettes - when I thought I'd slide by FireBroadside to see how the StarBlazers fleet was coming along...
Yet another awesome game moving under my radar, in the form of the very intriguing-looking Earth Reborn.
Friday, 23 July 2010
In space, no one can hear you go BOOOOOOM!
First proper Starmada game last night - four-way free-for-all, 2000 points a piece - and it was immensely good fun!
The ACEF faced off against Dave's Russians, Mark's unnamed aliens, and Nath's from-the-back-of-the-quickstart-rules fleet 'cos his models haven't arrived yet. We had plenty of space as we were playing on 1" hexes, so Mark and I had the range advantage at the start. My plan was to hang back, pounding the enemy with rocks from a distance, while sending my minelayers and bombers forward to keep them at range...
The ACEF faced off against Dave's Russians, Mark's unnamed aliens, and Nath's from-the-back-of-the-quickstart-rules fleet 'cos his models haven't arrived yet. We had plenty of space as we were playing on 1" hexes, so Mark and I had the range advantage at the start. My plan was to hang back, pounding the enemy with rocks from a distance, while sending my minelayers and bombers forward to keep them at range...
Monday, 12 July 2010
Starship design - doctrines and colour schemes...
Not my fleet - sadly - but some very nicely painted NSL ships from GZG's gallery pages. I'm still considering a red colour scheme, but possibly sticking to a more traditional wet-navy feel, and these are the best I've seen yet.
The ACEF (Aresian Colonial Expansion Force) has grown out of the old Colonial Defence Force after Mars won its independence from Earth. The combined Earth fleet was repelled by enormous surface-mounted mass drivers flinging red boulders into space - and now the ACEF ships utilise the same technology to decimate enemy fleets from afar. Each of the mid-size ships is essentially a spine-mounted accelerator with engines and a few defensive broadside guns, with the larger ones sporting multiple mass drivers, support facilities, and combat squads for boarding. Corvettes are currently being fitted up as minelayers to keep the enemy at range.
ACEF ships have low shield factors, but the gravitational fields generated by the mass drivers interfere with enemy sensors and the ACEF are keen to exploit this, boosting their disruptive effect. (In game terms, all ACEF ships with mass drivers have countermeasures and stealth, meaning they can't be hit at long range and only with two cumulative -1 modifiers closer than that. Ouch.)
In short, they're intended for long-range destruction - and will struggle to stay afloat if they're hit, as well as being susceptible to fighter attacks. My next fleet will likely be fighter heavy in contrast, as I've seen an amazing fighter carrier on Brigade Models' starship pages...
Sunday, 4 July 2010
Starmada: First Impressions
Not that this is a proper review or anything, but we had our first bash at Starmada this week, and I have to say I'm impressed. Dave's thoughts are here, if you're interested.
My fleet of GZG Neu Swabian League ships are offworlders in our universe, the Aresian Colonial Expansion Force (ACEF) from the rebel Martian colonies. My design doctrine for the ships was inspired by the models - they all sported powerful long-range spine mounted mass drivers firing in a narrow forward arc, and short-ranged tracer firing broadside batteries. I have to say that setting up these weapons - with all the special rules required - in Starmada was a breeze, and much more satisfying than designing ships in Full Thrust. See the image below for the auto-generated printable sheets for the Battleship:

Dave's fleet weren't fully statted - but he has painted his, at least! - so he used my designs too, although he has interesting plans: His American force are going to be more high tech, as befits the beautiful Brigade American Republic models, with configurable screens instead of shields, with his Russians (ESU ships from GZG again) being armour plated, and fast enough to get in close and swarm my ships with Spetsnatz boarding parties... All of which should be a doddle to set up under the rules - I'm impressed.
Movement rules take a while to get the hang of - but are much faster to play than Full Thrust's - and the combat involves throwing handfuls of d6s, which is awlways fun. Damage tracking is pretty easy, and the various options offered by the custom weapons actually made a difference too. Mass drivers need to be much more devastatingly powerful! Muhahaha!
Roll on next week!
My fleet of GZG Neu Swabian League ships are offworlders in our universe, the Aresian Colonial Expansion Force (ACEF) from the rebel Martian colonies. My design doctrine for the ships was inspired by the models - they all sported powerful long-range spine mounted mass drivers firing in a narrow forward arc, and short-ranged tracer firing broadside batteries. I have to say that setting up these weapons - with all the special rules required - in Starmada was a breeze, and much more satisfying than designing ships in Full Thrust. See the image below for the auto-generated printable sheets for the Battleship:
Dave's fleet weren't fully statted - but he has painted his, at least! - so he used my designs too, although he has interesting plans: His American force are going to be more high tech, as befits the beautiful Brigade American Republic models, with configurable screens instead of shields, with his Russians (ESU ships from GZG again) being armour plated, and fast enough to get in close and swarm my ships with Spetsnatz boarding parties... All of which should be a doddle to set up under the rules - I'm impressed.
Movement rules take a while to get the hang of - but are much faster to play than Full Thrust's - and the combat involves throwing handfuls of d6s, which is awlways fun. Damage tracking is pretty easy, and the various options offered by the custom weapons actually made a difference too. Mass drivers need to be much more devastatingly powerful! Muhahaha!
Roll on next week!
Monday, 7 June 2010
Getting it (back) together
It's been a while - sorry, but not much to report back on.
Plenty to be reading though - Tourq's got me thinking about modifying DnD to make it more like the epic fantasy we know and love, great ideas for zombies in Savage Worlds in Wrath Of Zombie by... um... WrathOfZombie, and this has got me all fired up for more Deadlands - when anyone turns up, that is...
Fleet's almost assembled, ready to play Starmada - just need to get some ships statted up.
Plenty to be reading though - Tourq's got me thinking about modifying DnD to make it more like the epic fantasy we know and love, great ideas for zombies in Savage Worlds in Wrath Of Zombie by... um... WrathOfZombie, and this has got me all fired up for more Deadlands - when anyone turns up, that is...
Fleet's almost assembled, ready to play Starmada - just need to get some ships statted up.
Sunday, 16 May 2010
Full Thrust vs Starmada vs Firestorm...
We had the opportunity to sit down and work out what we wanted to play, spacewise, this week, and it looks like we have a winner...
Firestorm: Armada is out because a) we're not keen on the ships, b) there're no quick start rules, and c) there seems to be no customisation.
Still put off by Full Thrust's relative unfriendliness, it looks like we're now going to be playing Starmada: Admiralty Edition. Hex-based movement should make things easier, custom fleets - and custom weapons - seem to be a doddle too. Still planning on using Full Thrust ships though...
Firestorm: Armada is out because a) we're not keen on the ships, b) there're no quick start rules, and c) there seems to be no customisation.
Still put off by Full Thrust's relative unfriendliness, it looks like we're now going to be playing Starmada: Admiralty Edition. Hex-based movement should make things easier, custom fleets - and custom weapons - seem to be a doddle too. Still planning on using Full Thrust ships though...
Subscribe to:
Posts (Atom)
-
Apologies for my lack of involvement over the last few months, real life gets in the way sometimes. I do have a post still in draft for the ...
-
Image (cc) revoincubus Just heard that Khurasan minis has closed down until the autumn ... so much for the Vespulids for our homebrew wargam...
-
Happy New Year! Image (cc) victoriaclare I'm pleased to be hosting the first RPG Blog Carnival of 2021, to join in simply write a blog ...
Please consider indie and small press RPGs, and support the blogosphere.
Image content used that is not original was sourced via creative commons or similar and is used in good faith - and because I love it - however please contact me if there are any issues.