We had the opportunity to sit down and work out what we wanted to play, spacewise, this week, and it looks like we have a winner...
Firestorm: Armada is out because a) we're not keen on the ships, b) there're no quick start rules, and c) there seems to be no customisation.
Still put off by Full Thrust's relative unfriendliness, it looks like we're now going to be playing Starmada: Admiralty Edition. Hex-based movement should make things easier, custom fleets - and custom weapons - seem to be a doddle too. Still planning on using Full Thrust ships though...
A geek dad's gaming blog. I like characterful characters, rich plots, random generators, and minimal prep - and occasionally play wargames and boardgames.
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I've been reading through NewbieDM's thoughts on helping your players in 4e , and it ties in quite nicely with my thoughts for flesh...
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I was, on reflection, probably too busy with the other elements in my life to dedicate the time and the attention she needed. She was inflex...
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Well, my plans to use a Pathfindered version of Monte Cook's Hero Points have had mixed success... so it's time for a spot of...
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I'm curious - can you take the miniatures space battles and transplant them into other games, like, say, Star Wars? You know, for those epic Star Wars space battles.
ReplyDeleteAbsolutely! Full Thrust and Starmada are both essentially toolkits for building whatever you want - and giving it a points value for balance.
ReplyDeleteI know Starmada has sourcebooks in print for various Star Trek fleets. There's no reason why you couldn't run a Star Wars campaign under either system, provided you can get minis and are happy to stat them up yourself. Starmada comes with a spreadsheet to crunch the numbers, so you should be fine from the custom DnD stat blocks I've seen you make...
Hey Tourq - we finally played and it was a blast! I'd recommend dusting off those Star Wars minis...
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