Sunday 3 April 2011

Rollin' with it: Piratical feats 'n' treats

Arrrgh! | PiratesImage (cc) Joriel "Joz" Jimenez via Flickr
Yarr!  My Freeport game for Pathfinder is gathering speed - in my head at least.  I've been reading through the Pirate's Guide and getting a handle on the wheels rolling behind the setting.

E6 games need feats, so I got some Combat, Subterfuge and Immediate Action feats from Genuis Guide to keep my players (and NPCs) up to speed.  The "Immediate Action" feats are pretty cool, essentially providing more options for Attacks of Opportunity - throwing weapons and all sorts.

Friday 1 April 2011

Pathfinder session report - good to be playing again!


Butt kicking - for goodness!

Picking up our PFRPG campaign, Caedric and Falstoff dove bravely into a goblin infested crypt to rescue a kidnapped child...  My summoner's ranged attacks were limited due to poor lines of sight and lack of darkvision (the human had my Light cantrip cast on his glaive to help him see what he was slaying) but much fun was had summoning creatures when my eidolon "died" fighting a bunch of orcs and bugbears.

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