Last week Tom started his Pathfinder campaign and it really is a superb game, it brings back that Dungeons and Dragons feel that I thought was lacking in 4e. Everything in the Pathfinder rules is to my liking starting with the obviously high production values of the book, its streamlined 3e rules and new rule additions, core races and classes make it feel like a continuation of the legacy of D&D not a new game.
As I have read the rules and we have played our fist game I am struck by my own enthusiasm to play and really hate that I am away on "Stupid Holiday" next week and can not play in the game session. Amazing how after all the years and all those games its D&D that I still love to play above all others.
I have made a Human Fighter for my first character and whilst I like him a lot I have the urge to play a Half Elf Druid in these rules as the Druid really rocks! We have a Dwarf Ranger played by Nathan and a Gnome Rogue made by Mark with an Npc Cleric to be added to the group. Our group is down on numbers and we really need to find some fresh blood to bring into the game or attract some past gamers back out of retirement and back to the table, I would like two more players but more the merrier really.
That's all I have got to say for a little while as I am on Holiday for the next week or two. And Nathan and Mark if you read this hope everything goes well in next weeks game and please, please look after my character.
A geek dad's gaming blog. I like characterful characters, rich plots, random generators, and minimal prep - and occasionally play wargames and boardgames.
Monday, 16 August 2010
Wednesday, 4 August 2010
On crunch, fluff, and system necromancy
We're starting playing RPGs again this week - and I for one can't wait! It seems I've been handed the reins, although Dave has FantasyCraft ready to roll "whenever," but I've been struck by a thought:
My group likes crunch. We love rules, and stats, and rolling on tables. This may well be why the rules-light games (PDQ# etc) we've played have tailed off. I think this could also be why people don't seem too keen on Savage Worlds...
My group likes crunch. We love rules, and stats, and rolling on tables. This may well be why the rules-light games (PDQ# etc) we've played have tailed off. I think this could also be why people don't seem too keen on Savage Worlds...
Thursday, 29 July 2010
Changing the way we play? - Mouse Guard and Burning Wheel
I can't help but be intrigued by what I've read about Mouse Guard. I dismissed it intitially - who wants to play mice? - and moved on, but then I read about the interesting mechanics involved over at WrathOfZombie's blog, and how they'd been applied to Pathfinder. And then I went in search of more info, and read through all of the Chatty DM's Mouse Guard experience over at CriticalHits...
Friday, 23 July 2010
In space, no one can hear you go BOOOOOOM!
First proper Starmada game last night - four-way free-for-all, 2000 points a piece - and it was immensely good fun!
The ACEF faced off against Dave's Russians, Mark's unnamed aliens, and Nath's from-the-back-of-the-quickstart-rules fleet 'cos his models haven't arrived yet. We had plenty of space as we were playing on 1" hexes, so Mark and I had the range advantage at the start. My plan was to hang back, pounding the enemy with rocks from a distance, while sending my minelayers and bombers forward to keep them at range...
The ACEF faced off against Dave's Russians, Mark's unnamed aliens, and Nath's from-the-back-of-the-quickstart-rules fleet 'cos his models haven't arrived yet. We had plenty of space as we were playing on 1" hexes, so Mark and I had the range advantage at the start. My plan was to hang back, pounding the enemy with rocks from a distance, while sending my minelayers and bombers forward to keep them at range...
Wednesday, 21 July 2010
Is Your Games Life A Secret?
I have played for many years but if you were to ask some of the people that I have known for years they would have no idea of my gaming interest. For instance I currently work nights but I’ve arranged to have Thursdays off work each week for my regular RPG group, my co-workers know nothing about why I have this day off due to my strict if they don't ask then don't tell them, but why the secrecy?
Tuesday, 20 July 2010
Growing the Hobby: Retention over recruitment?

I've seen some great ideas for getting people in by getting out there and running great intro games, and being the inspiring DM/GM who grabs - and keeps - players' attention. It's the second point that really got me thinking...
Monday, 19 July 2010
Summer Projects
The main project for development over the summer is VIRUS (Variable Index Roll Under System) as an RPG system. I've found I like d% roll-under systems, but have always had a dislike for the arbitrary +/- modifiers - attributed to the fact that I'm terrible at mental arithmetic so it tends to make my head hurt, even under d20.
VIRUS is an expansion of THOGS that I developed... last year? It was fun to play, and worked the way I wanted it to, which was surprising! Sadly, it was overly complex and ruined by cheating, and VIRUS is being designed to counter those flaws. I'll be attempting to combine the (random) primary and secondary stats I loved from HarnMaster, DnD style "powers" or techniques, wound tracks as opposed to hit points, tiered skill trees and defaults for untrained skills, and intuitive difficulty scaling. Wish me luck!
VIRUS is an expansion of THOGS that I developed... last year? It was fun to play, and worked the way I wanted it to, which was surprising! Sadly, it was overly complex and ruined by cheating, and VIRUS is being designed to counter those flaws. I'll be attempting to combine the (random) primary and secondary stats I loved from HarnMaster, DnD style "powers" or techniques, wound tracks as opposed to hit points, tiered skill trees and defaults for untrained skills, and intuitive difficulty scaling. Wish me luck!
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Apologies for my lack of involvement over the last few months, real life gets in the way sometimes. I do have a post still in draft for the ...
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Image (cc) revoincubus Just heard that Khurasan minis has closed down until the autumn ... so much for the Vespulids for our homebrew wargam...
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I want to get better at building adventures. Dungeons are essentially adventures where the shape, flow, and structure is clearer, so August ...
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