Showing posts with label mechanics. Show all posts
Showing posts with label mechanics. Show all posts

Tuesday, 22 March 2011

[Guest] On games design and complexity

Colette WIPMalifaux: Image (cc) waferthinninja
I'm not going to lie to you, because, at root, this is a blog about Skrapyard, the skirmish miniatures game that Precinct Omega Publishing has in development.  But just to prove that I'm not randomly spamming adverts, I'm not going to provide a link for the lazy.  If you actually find this blog interesting, then why not do a Google search from Precinct Omega Skrapyard?  You're sure to find a link eventually. (or see my posts on the game - Tom)

But before we get to Skrapyard, I'm going to have a bit of a moan.

Please consider indie and small press RPGs, and support the blogosphere.

Image content used that is not original was sourced via creative commons or similar and is used in good faith - and because I love it - however please contact me if there are any issues.