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For years I've been looking for a way to weave the player characters into engaging plots while still keeping prep low and flexibility high, and it finally feels like things are falling into place. My hobby project for the rest of this year [EDIT: now ongoing!] is going to be formalising my ideas and getting them down on paper. Electrons. Like so:
- How I Learned to Let Go and Embrace the Chaos
- Railroad / Sandbox / Other
- Reusability and Separation of Concern
- Using a Grid for Plot Components
- Populating the Grid
- Using the Grid for Planning
- Reshuffling Items in the Grid
- Example Campaign
Sounds manageable, and by the end I'll know if it works or not. Hope you'll follow along. I'll be using this post as an index as I go and post a retrospective at the end, wish me luck!
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