Wednesday, 23 March 2011

Rollin' with it: A place to call home...

Maxmini Orc heads - for flavour!
First decision made:  I'll be running Pathfinder in Epic 6 mode because at least I know what I'm doing and I know my players like the system.

I'll also be going miniatureless - which is unusual for me, but worked well in Alternity and saves a lot of mini-and-map-related hassle!  Go go Gadget imagination.

Second decison made:  We'll be playing in Freeport, for multiple reasons:
  1. I wanted a city, and considered The Great City from 0one Games as a possible easy-to-populate backdrop... but also fancied a change of setting from our other Pathfinder game.
  2. There's a heck of a lot of background in the Pirate's Guide to Freeport - system independent is a bonus to me, and I'd actually think I didn't really need to buy the Pathfinder Companion for the game too, if it wasn't for the brilliant new classes.
  3. I've always wanted to run a pirate game.  Arrr!
Plus: the setting has details of a newspaper - what better way to feed plot hooks to the players? - and a great amount of the legwork has been doen for me, not that I intend to use it all.

Step 1a:  Get a'hold of some suitable feats for an Epic 6 game...

Step 2:  Set up factions, agendas and a few plot outlines - have been reading up on Dave the Game's 5 x 5 method in preparation...

Wish me luck, or give me advice, below!

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