Sunday, 3 April 2011

Rollin' with it: Piratical feats 'n' treats

Arrrgh! | PiratesImage by Joriel "Joz" Jimenez via Flickr
Yarr!  My Freeport game for Pathfinder is gathering speed - in my head at least.  I've been reading through the Pirate's Guide and getting a handle on the wheels rolling behind the setting.

E6 games need feats, so I got some Combat, Subterfuge and Immediate Action feats from Genuis Guide to keep my players (and NPCs) up to speed.  The "Immediate Action" feats are pretty cool, essentially providing more options for Attacks of Opportunity - throwing weapons and all sorts.

Friday, 1 April 2011

Pathfinder session report - good to be playing again!

OrcsImage by Steve B Chamberlain via FlickrButt kicking - for goodness!

Picking up our PFRPG campaign, Caedric and Falstoff dove bravely into a goblin infested crypt to rescue a kidnapped child...  My summoner's ranged attacks were limited due to poor lines of sight and lack of darkvision (the human had my Light cantrip cast on his glaive to help him see what he was slaying) but much fun was had summoning creatures when my eidolon "died" fighting a bunch of orcs and bugbears.

Friday Freebie: Errant RPG for classic Fantasy gaming

mighty warriorImage by SoulCookie via FlickrAt first glance, Errant rpg seems to be a reskinning of d20 - STR, CON, DEX, INT, WIS and CHA; saving throws; ACs; DnD flavoured races and classes...

However, it isn't.  I flicked through it the first time through looking for stuff to borrow for houserules - particularly the Saves which represent a wide range of instinctive/innate resistances: vs. pain, magic, poison etc as well as the usual "reflex" - here called Snap - et al, plus one to see if you can hold your breath.  I like it.

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