Sunday 4 July 2010

Starmada: First Impressions

Not that this is a proper review or anything, but we had our first bash at Starmada this week, and I have to say I'm impressed. Dave's thoughts are here, if you're interested.

My fleet of GZG Neu Swabian League ships are offworlders in our universe, the Aresian Colonial Expansion Force (ACEF) from the rebel Martian colonies. My design doctrine for the ships was inspired by the models - they all sported powerful long-range spine mounted mass drivers firing in a narrow forward arc, and short-ranged tracer firing broadside batteries. I have to say that setting up these weapons - with all the special rules required - in Starmada was a breeze, and much more satisfying than designing ships in Full Thrust. See the image below for the auto-generated printable sheets for the Battleship:


Dave's fleet weren't fully statted - but he has painted his, at least! - so he used my designs too, although he has interesting plans: His American force are going to be more high tech, as befits the beautiful Brigade American Republic models, with configurable screens instead of shields, with his Russians (ESU ships from GZG again) being armour plated, and fast enough to get in close and swarm my ships with Spetsnatz boarding parties... All of which should be a doddle to set up under the rules - I'm impressed.

Movement rules take a while to get the hang of - but are much faster to play than Full Thrust's - and the combat involves throwing handfuls of d6s, which is awlways fun. Damage tracking is pretty easy, and the various options offered by the custom weapons actually made a difference too. Mass drivers need to be much more devastatingly powerful! Muhahaha!

Roll on next week!

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