Showing posts with label Spycraft. Show all posts
Showing posts with label Spycraft. Show all posts

Friday, 8 October 2010

SpyCraft: Mission 1 - Annual training exercise

Our first mission in Codename: The Increment was standard training fare for our newly-created seasoned (5th level) characters.

We were tasked with infiltrating a Ministry of Agriculture laboratory near a sleepy rural town, and liberating some sensitive documentation stored in a safe. This was not a live fire exercise, but we were fully expecting the building to be a front, manned by other Secret Service employees. We had two days to get in, get the information, and get out...

Tuesday, 5 October 2010

Spycraft 2.0 - first impressions

Icosahedron.Image via Wikipedia (cc)Well - I have to say I'm impressed.

Spycraft is, along with Pathfinder, refuelling my love of the 3.5 rules system... the core mechanics are the same, but the variety that different publishers can squeeze out of a d20 is amazing.

CraftyGames have done an excellent job of bringing something fresh to the table, particularly in making INT and WIS still useful in a non-magical universe.

My favourite class?

Saturday, 25 September 2010

Starting Spycraft

Because I haven’t posted anything for a while I thought an update might be in order. Last games night the players took the time to generate some characters for the Spycraft 2.0 game that I am going to run as a filler game between our Pathfinder adventures. Well that was the idea anyway; however after reading the games substantial rules set and then spending considerable time to develop my own setting it’s clear that this is more than a causal game but a fully developed campaign in its own right.

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