...that there's been little activity: I've started making my own games properly - not just the ever-in-development VIRUS RPG, the first off the press is Loop. I'm building the site for my stuff now, so it's not going to pollute this page after this.
Next project: critical hit / failure cards for d20 / GURPS / Savage Worlds / and of course, VIRUS...
A geek dad's gaming blog. I like characterful characters, rich plots, random generators, and minimal prep - and occasionally play wargames and boardgames.
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I was, on reflection, probably too busy with the other elements in my life to dedicate the time and the attention she needed. She was inflex...
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As I'm currently enjoying running Mothership as much as I used to enjoy running Stars Without Number, and this month's RPG Blog Carn...
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Apologies for my lack of involvement over the last few months, real life gets in the way sometimes. I do have a post still in draft for the ...
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I love critical hit / failure cards and tables. Although, I think they make my players groan...
ReplyDelete-Tourq
Yeah, same here ;-)
ReplyDeleteCritical injuries are an integral part of VIRUS anyway, and I prefer cards to tables - don't ask me why.
Problem is how to convert them to the other systems as VIRUS rolls hit location before damage (it's taken from the to-hit roll) so they're all location based. I'm sure I'll think of something!
Best critical failure result ever: "You make yourself look foolish - all other players point at you and laugh..."
Looking forward to seeing these cards and the VIRUS system. Crits are always fun so bring it on!
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