Saturday, 13 March 2010

Descent Ownage

Thursday's Deadlands session was put off as we were missing a member, so we cracked Descent out instead for some good ol' fashioned dungeon crawling.

Mark elected to be Overlord, which meant I got to play the Heroes, for once, with Dave. Random selection netted me Silhouette and Sir Whatsit, Dave got Landrec and Ronan. I was pretty happy with my two, decking Valadir? out as "tank" with decent armour and a sword & shield, and Silhouette as "runner" with a shield & crossbow. Landrec drew the cards that gave him Command and Sorcery 1, making him an unofficial "leader" type, while Ronan ended up with Marksman and some miscellaneous oddments that didn't really affect gameplay.

It soon transpired that Silhouette was grossly overpowered; I'd drawn Rapid Fire and Crack Shot for her, which was handy, but I also got the card that gives +2 fatigue - cranking her up to a game-breaker. With her 5 move and 7 fatigue, the original plan was to run her around and take glyphs / chests, using her shield to keep her alive and the crossbow in an emergency. Ronan and Landrec were going to be crowd control, while Valadir duked it out with whatever was trying to munch on the party.

This soon changed when we figured out that Rapid Fire can be used multiple times in a turn - Silhouette was clearing out rooms as we discovered them with 10+ attacks in a turn before nipping off to town for more potions. Even when Mark revealed a room full of master skellys and sorcerors, the only reason it took two turns for her to beat them all down was because he was incredibly lucky with his Undying rolls.

He conceded - we had over 15 conquest points and a couple of gold items each, and he really couldn't see it getting any tougher for us. Disappointing, but we're having a rematch next week!

We may have to houserule it, in hindsight - anyone else had a similar experience?

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