Image (cc) Sheam Bo |
A geek dad's gaming blog. I like characterful characters, rich plots, random generators, and minimal prep - and occasionally play wargames and boardgames.
Friday 30 August 2019
Campaign Planning Grids for Plot Elements
I have been playing around with ways to make my planning easier, more dynamic, and more focused. The idea I've hit upon is mainly inspired by Technoir's "Transmissions" and the sheets I had made to track the Enemies, Friends, Complications, Things and Places for each system in my Stars Without Number campaign.
I was using a 5x3 grid for SWN - one for each category for each tag I used, including the Trade tags from Suns of Gold, and it worked well. However it didn't feel like there was much continuity in terms of the plot, and I was keeping notes elsewhere on what was happening on and off screen. Given that the system is designed for sandbox games that's fine, but in retrospect I think I overplanned here for my needs and should only really have had one of each category for background, side plots, and local colour - but that's for another article...
Subscribe to:
Posts (Atom)
-
Happy New Year! Image (cc) victoriaclare I'm pleased to be hosting the first RPG Blog Carnival of 2021, to join in simply write a blog ...
-
I want to get better at building adventures. Dungeons are essentially adventures where the shape, flow, and structure is clearer, so August ...
-
Well, my plans to use a Pathfindered version of Monte Cook's Hero Points have had mixed success... so it's time for a spot of...
Please consider indie and small press RPGs, and support the blogosphere.
Image content used that is not original was sourced via creative commons or similar and is used in good faith - and because I love it - however please contact me if there are any issues.