Tuesday 30 July 2019

Campaign Planning, Reusability, and Separation of Concern

Some important concepts from my work in computer software can definitely be applied to campaign planning. Let's talk about two of them.
Image (cc) Tim Probert

Separation of Concern

Think of any dungeon* you've seen - or have written - with a map of the layout, lists of encounters for each room, key items and notes on where they are hidden.  How many times have you, as GM, had to skip, rearrange, shuffle or rebuild parts in response to the party's actions? Exactly.

Separating the elements means more flexibility.  Generally, the dungeon map doesn't care what monsters lie within and the monsters don't care what important treasures they guard. So if we plan loosely we can make it easier to change or add things on the fly.

Thursday 4 July 2019

Starting Infinity with Haqqislam, or What I Should Have Done

Infinity is an awesome game. I love how dynamic it is and the minis are brilliant. I hate how overwhelming it is for new players, which stems from:
  • Having many, many, special rules and equipment choices despite the elegance of the core rules.
  • There are no bad unit choices, so it's hard to narrow things down.
  • Starter boxes contain a good mix of units but these are not necessarily beginner friendly - Haqq box I am looking at you!
When I started I bought as much Haqq as I could, mainly through bulk sales on FaceBook, and a few new pieces that I wanted because they were cool or because people on the internet recommended them.  Looking at my 7-800 points of unpainted Haqq and still having things I want, I can't help thinking that - especially as a casual player - I should have taken a different approach...

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Image content used that is not original was sourced via creative commons or similar and is used in good faith - and because I love it - however please contact me if there are any issues.