Sunday 16 May 2010

Full Thrust vs Starmada vs Firestorm...

We had the opportunity to sit down and work out what we wanted to play, spacewise, this week, and it looks like we have a winner...

Firestorm: Armada is out because a) we're not keen on the ships, b) there're no quick start rules, and c) there seems to be no customisation.

Still put off by Full Thrust's relative unfriendliness, it looks like we're now going to be playing Starmada: Admiralty Edition. Hex-based movement should make things easier, custom fleets - and custom weapons - seem to be a doddle too. Still planning on using Full Thrust ships though...

Monday 10 May 2010

15mm Infinity, and space warfare!

Just a quick projects update:

First, I'm still planning on going ahead with 15mm scale Infinity for sci-fi skirmish goodness. I'll probably be getting some minis from Ground Zero Games, as I'm UK based, so it's just a case of working out what to use for what!

The only 15mm terrain we've got is for WW2, so I'll have to get building; I'm currently thinking of something between Matakishi's amazing SF city, and this awesome modular Necromunda table - check out the concept for a better idea of what's going on!


I'd also like to play some space combat games. Full Thrust is good fun (and free) but clunky, so we may end up buying the Firestorm: Armada rules and using FT ships 'cos I think the NSL ones are about as cool as it gets...

Sunday 9 May 2010

Filler games

We've had two weeks without a full complement of players, so we've been digging out the filler games!

A couple of weeks ago it was Dominion (actually, Dominion: Intrigue) which we're still getting the hang of. We played a few games, trying to get a strategy together - I'm still on the fence about this one; one of our group likes it, one seems disinterested, I get into it at the time but don't really get that much out of it...

This week, however, was regular filler game Descent! Taking into account what was said last time, we decided to take one hero each - and the balance seems to be restored. We lost.

I drew Varikas the Dead (yay!) and some interesting skills - I regained (another) fatigue point when Advancing, got +1 armour and a free Guard action when Battling, and exploded killing everything in 3 squares if I died. Dave got Steelhorns the minotaur, the ability to Cleave into another opponent if he killed someone in melee, and invigorating battle cry and something else...

We were kicking ass and taking names right up until the final battle, when our lack of decent magic items meant we really couldn't touch Nat's dragon, and we went down. We play that if all the heroes are dead at the end of a turn then it's Game Over Man, so the evil Overlord finally won!

To his credit, Nat had an interesting strategy going; burning - rather than playing - spawns and traps to get get Doom, Hordes of The Things, Brilliant Commander and something else all in play - meaning the most effective way for us to clear a room in the endgame was for me to die, and take as many with me as possible!

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