tag:blogger.com,1999:blog-4567631916032246964.post5005908313235438767..comments2023-12-30T09:24:03.097+00:00Comments on Plastic Polyhedra: [Guest] On games design and complexityTom Hhttp://www.blogger.com/profile/00512219290892896310noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4567631916032246964.post-45766825957410424042011-03-22T22:49:45.837+00:002011-03-22T22:49:45.837+00:00I think Over The Edge demonstrated that tabletop R...I think Over The Edge demonstrated that tabletop RPGs don't need complex rules to be effective. Sadly not everyone has got the message yet. I despair of finding a set of war-game or skirmish rules that are simple enough for me to understand without taking a weeks holiday.John Hhttps://www.blogger.com/profile/17221852540168737900noreply@blogger.comtag:blogger.com,1999:blog-4567631916032246964.post-59272034111396248012011-03-22T19:34:26.353+00:002011-03-22T19:34:26.353+00:00I think that's a looong way from advert spam -...I think that's a looong way from advert spam - and I'm always interested to hear about games from a designer's perspective. Welcome, and more please!<br /><br />Personally, I got sick of Warhammer 40k because the rules were overly complex and constantly changing (and my Tyranids either overrun the enemy - no fun - or, more frequently, got gunned down before they could close - also no fun.)<br /><br />GURPS drew me in because you can do *anything* in the system, but it's horrendously complex, and seemingly needlessly so.<br /><br />I never liked modern RTS games on the PC because it's less down to tactics and more down to building things first and having superior numbers; give me the simplicity of UFO (X-Com) any day.<br /><br />I've tired of Starmada because it offers too much flexibility... so here's to simple but fun games!<br /><br />I'd value your input, gentle readers. What do you think? How much crunch is fun?<br /><br />And P.S. It was me who put all those links in.Tom Hhttps://www.blogger.com/profile/00512219290892896310noreply@blogger.com