Image by SoulCookie via FlickrAt first glance, Errant rpg seems to be a reskinning of d20 - STR, CON, DEX, INT, WIS and CHA; saving throws; ACs; DnD flavoured races and classes...
However, it isn't. I flicked through it the first time through looking for stuff to borrow for houserules - particularly the Saves which represent a wide range of instinctive/innate resistances: vs. pain, magic, poison etc as well as the usual "reflex" - here called Snap - et al, plus one to see if you can hold your breath. I like it.
Reading more deeply into it, the classic classes are present but streamlined: each gets a major and minor save, hit dice, and so on. As I was expecting. However, the customisation is much broader and less linear than in d20 systems - Warriors can choose different fighting styles that apply bonuses and penalties when used, Bards learn different styles that affect different saves, and each class fits on a single page. Bonus points for that!
HP function like vitality points of old - and when they're gone, damage dealt affects attributes based on where the attack hit. If you don't get healed, damage is permanent. Once you're worn down, hits are going to start crippling you in a much more realisitic manner.
I'd strongly recommend getting a copy of the free beta version of Errant, currently available at the link at the top of the page.
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